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Description
Script
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local PhantomForcesWindow = Library:NewWindow("universal")
local KillingCheats = PhantomForcesWindow:NewSection("Main")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local flyingEnabled = false -- Set to true to start flying, false to stop flying
local flySpeed = 50 -- Adjust fly speed as needed
-- Function to start flying
local function startFlying()
local bodyGyro = Instance.new("BodyGyro")
local bodyVelocity = Instance.new("BodyVelocity")
bodyGyro.P = 9e4
bodyGyro.maxTorque = Vector3.new(9e4, 9e4, 9e4)
bodyGyro.cframe = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
bodyVelocity.velocity = Vector3.new(0, 0, 0)
bodyVelocity.maxForce = Vector3.new(9e4, 9e4, 9e4)
bodyVelocity.Parent = humanoidRootPart
while flyingEnabled do
local moveDirection = Vector3.new()
local camera = workspace.CurrentCamera
local cameraCFrame = camera.CFrame
-- WASD controls for movement
if player.Character.Humanoid.MoveDirection.Magnitude > 0 then
moveDirection = cameraCFrame:VectorToWorldSpace(Vector3.new(player.Character.Humanoid.MoveDirection.X, player.Character.Humanoid.MoveDirection.Y, player.Character.Humanoid.MoveDirection.Z))
end










@Wenzukee 🤫🧏🧏🧏🧏
Use infinite yield instead of this