Universal Script 📌
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3.7k Executions

Fluent Heart

Universal Script 📌
tennisballs9000
tennisballs900010K executions
2 months ago

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Description

all the surface-level debug features you will need, and on the side: ws/jp editor tp/spectate to players potato graphics / no shadows built-in saveinstance button - more (i only described 10% here)

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-- ==========================================
-- 1. RE-EXECUTION CLEANUP & STATE STORAGE
-- ==========================================
if _G.UniversalHubCleanup then
    pcall(_G.UniversalHubCleanup)
end

local connections = {}
local activeLoops = {true}

local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local SoundService = game:GetService("SoundService")
local LocalPlayer = Players.LocalPlayer

_G.OriginalLighting = _G.OriginalLighting or {
    Brightness = Lighting.Brightness,
    Ambient = Lighting.Ambient,
    GlobalShadows = true,
    FogEnd = Lighting.FogEnd,
    FogStart = Lighting.FogStart,
}

_G.OriginalGravity = workspace.Gravity
_G.OriginalCameraMaxZoom = LocalPlayer.CameraMaxZoomDistance
_G.OriginalFallenPartsDestroyHeight = workspace.FallenPartsDestroyHeight

Lighting.GlobalShadows = true

-- Spectate Tracer Cleanup Variables
local spectateBeam = nil
local spectateAtt0 = nil
local spectateAtt1 = nil

local function removeSpectateTracer()
    if spectateBeam then pcall(function() spectateBeam:Destroy() end) spectateBeam = nil end
    if spectateAtt0 then pcall(function() spectateAtt0:Destroy() end) spectateAtt0 = nil end
    if spectateAtt1 then pcall(function() spectateAtt1:Destroy() end) spectateAtt1 = nil end
end


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