Universal Script 📌
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Fedora hats reanimation(BETA)

Universal Script 📌
mattpatt
mattpatt10K executions
3 days ago · Updated

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Description

The script hats are free so no worry also this still in beta work haven't tested this out so wanted to ask you guys(pls don't hate). Hat Accessory's ids here: https://www.roblox.com/catalog/4645404679/International-Fedora-Thailand https://www.roblox.com/catalog/3662265036/International-Fedora-Indonesia https://www.roblox.com/catalog/4622081834/International-Fedora-China https://www.roblox.com/catalog/3992084515/International-Fedora-Vietnam

View Raw
-- Global Configuration Options Integration
getgenv().Options = {
    ["Jitteryness"] = Vector3.new(30.5, 0, 0), 
    ["Jitterless"] = true, 
    ["Type"] = "Godmode", -- Updated type for Godmode Integration
    ["InstantBullet"] = {
        ["Bool"] = true,
        ["SmartLock"] = true
    }, 
    ["R15Method"] = "Align", 
    ["R6Method"] = "Align", 
    ["BonusProperties"] = true, 
    ["RigAnimations"] = true, 
    ["LoadLibrary"] = false, 
    ["Logging"] = true,
    ["LimitHatsPerLimb"] = false
}

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

-- Tracking States
local isReanimated = false
local godmodeEnabled = false
local reanimConnections = {}
local godmodeConnection = nil

-- Configuration Mapping for Hats (R6 vs R15 compatibility)
local function getLimbMapping()
    local char = LocalPlayer.Character
    if not char then return {} end
    local hum = char:FindFirstChildOfClass("Humanoid")
    local isR15 = hum and (hum.RigType == Enum.RigType.R15)
    
    if isR15 then
        return {
            ["LeftUpperArm"] = "LeftArm", ["LeftLowerArm"] = "LeftArm", ["LeftHand"] = "LeftArm",
            ["RightUpperArm"] = "RightArm", ["RightLowerArm"] = "RightArm", ["RightHand"] = "RightArm",
            ["LeftUpperLeg"] = "LeftLeg", ["LeftLowerLeg"] = "LeftLeg", ["LeftFoot"] = "LeftLeg",


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