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Description
[Im not onwer] [Non-Fe]
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Script edited: Create script
--==/Bound to No Limits/==--
--[[Leak this and i'll be freaking mad]]--
local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
local currentCam = workspace.CurrentCamera
Humanoid = Character:findFirstChild("Humanoid");
Torso = Character:findFirstChild("Torso");
Head = Character:findFirstChild("Head");
Right_Arm = Character:findFirstChild("Right Arm");
Left_Arm = Character:findFirstChild("Left Arm");
Right_Leg = Character:findFirstChild("Right Leg");
Right_Leg.FormFactor = "Custom";
Left_Leg = Character:findFirstChild("Left Leg");
Left_Leg.FormFactor = "Custom";
Right_Shoulder = Torso:findFirstChild("Right Shoulder");
Left_Shoulder = Torso:findFirstChild("Left Shoulder");
Right_Hip = Torso:findFirstChild("Right Hip");
Left_Hip = Torso:findFirstChild("Left Hip");
Neck = Torso:findFirstChild("Neck");
rootPart = Character:findFirstChild("HumanoidRootPart");
rootPart.Archivable = true;
rootJoint = rootPart:findFirstChild("RootJoint");
rootJoint.Archivable = true;
c_new = CFrame.new;
i_new = Instance.new;
c_angles = CFrame.Angles;
Humanoid:ClearAllChildren();
local Animations = false
local followMouse = false
local isSprinting = false
local Angle = 0
local angleSpeed = 1
local currentAnim
local Vaping = false
local vapePower = 2.5
local Release = false
local currentFace = Head.face.Texture
function math_pos(float)
if float < 0 then float = 0 end
return float










client sided
not FE :(
Visual