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Description
Pls use touch fling so it works
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TextChatService = game:GetService("TextChatService")
local GuiService = game:GetService("GuiService")
local Debris = game:GetService("Debris")
local Player = Players.LocalPlayer
local PlayerNameFromId = Players:GetNameFromUserIdAsync(Player.UserId)
-- // CONFIGURATION //
local IMAGE_ID = "rbxassetid://126338282700056"
local THEME_ID = "rbxassetid://82675021472003"
local KILL_SOUND_ID = "rbxassetid://135557803"
local RING_SOUND_ID = "rbxassetid://138688779679100"
local DROWN_SOUND_ID = "rbxassetid://99211443575584"
local SKID_1 = "rbxassetid://137066334962228"
local SKID_2 = "rbxassetid://82308852446079"
-- // AUDIO & PHYSICS SETTINGS //
local CURRENT_SPEED = 150
local THEME_PITCH = 0.29
local THEME_VOLUME = 7
local DROWN_PITCH = 0.09
local FALL_LIMIT = -50
-- // TABLES //
local KILL_LINES = {"YOU'RE TOO SLOW!", "COME ON STEP IT UP!", "TOOOO EZ, PEACE OF 🍰", "SORRY, BUT I GOTTA GO FAST! 🌀"}
local greetedSonics = {}
-- // CHAT FUNCTION //
local function SayInChat(msg)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = TextChatService.TextChannels.RBXGeneral
if channel then channel:SendAsync(msg) end
else
local event = game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents")
if event then event.SayMessageRequest:FireServer(msg, "All") end
end
end
-- // INITIAL CHAT CREDIT //
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