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493 Executions
Fe puncher or boxer
Universal Script 📌
Jinxx0gPublished 10
2 years ago
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Description
It has no fling, the animation id is leaked already, and I made the script as well as the gui and if u want to add fling u can ig
Updates
Script edited: Create script
local H = Instance.new("Hint", game.Workspace)
H.Parent = game.Workspace
H.Text = ("F")
wait(.1)
H.Text = ("Fe")
wait(.1)
H.Text = ("Fe p")
wait(.1)
H.Text = ("Fe pu")
wait(.1)
H.Text = ("Fe pun")
wait(.1)
H.Text = ("Fe punc")
wait(.1)
H.Text = ("Fe punch")
wait(.1)
H.Text = ("Fe punche")
wait(.1)
H.Text = ("Fe puncher")
wait(.1)
H.Text = ("Fe puncher l")
wait(.1)
H.Text = ("Fe puncher lo")
wait(.1)
H.Text = ("Fe puncher loa")
wait(.1)
H.Text = ("Fe puncher load")
wait(.1)
H.Text = ("Fe puncher loade")
wait(.1)
H.Text = ("Fe puncher loaded")
wait(5)
H:Destroy()
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local button1 = Instance.new("TextButton")
button1.Size = UDim2.new(0, 200, 0, 50)
button1.Position = UDim2.new(0, 100, 0, 100)
button1.BackgroundColor3 = Color3.new(255, 0, 0)








It works on every executor
Alr alr
the animation is alright but i would like the punch animation to have a bit more strength into it, also pair this with walkfling via infinite yield
btw its fe
works on solara
Works on arceus x?
Jiggle the pickle 💀