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Fe hat spinner made by yadgarqasr406
Universal Script 📌
yadgarqasr406First script
2 years ago
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Description
Cmds .offset 99999999 sets how far you accessories from you . speed 9999999 spins how fast your accessories you want .mode 1-11 changes your accessories type fro example it just only cant spin around using the command mode will change it.
-- credits to yadgarqasr406 on yt
-- .offset (how close the hats are to you)
-- .mode (different modes up to 11)
-- .speed (how fast the hats move)
local plr = game.Players.LocalPlayer;
local chr = plr.Character;
local hum = chr.Humanoid;
local mov = {};
local mov2 = {};
--[[Network]]
coroutine.resume(coroutine.create(function()
settings().Physics.AllowSleep = false;
game.RunService.RenderStepped:Connect(function()
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= plr then
v.MaximumSimulationRadius = 0.1;
v.SimulationRadius = 0;
else
v.MaximumSimulationRadius = math.pow(math.huge, math.huge);
v.SimulationRadius = math.pow(math.huge, 2);
end
end
end)
end))
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end






(Note) you need to execute a working netless in order to not get your hats to fall.
I fixed the walking glitch if yall keep walking for no reason its fixed noe