
Fe JOHN DOE FORSAKEN
Universal Script 📌
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Description
Credits: // Melon - Created this script // Emper - Created the reanimation used // ZerX - Movement scripting (last part only, i edited it a bit) // Forsaken Team - Created the assets used to make this script. Note: if there's bugs pls let me know so i can fix them the code may be unoptimized at some parts and uses a lot of if statements Paid hats are found in this game: // https://www.roblox.com/games/15541318313/Melons-Baseplate Free hats: // Spike Arm P1: https://www.roblox.com/catalog/12103236257/AO-Surfboard // Spike Arm P2: https://www.roblox.com/catalog/7548993875/Slasher Free rig: // https://www.roblox.com/catalog/3033910400/International-Fedora-Germany // https://www.roblox.com/catalog/3409612660/International-Fedora-USA // https://www.roblox.com/catalog/3398308134/International-Fedora-Canada // https://www.roblox.com/catalog/3033908130/International-Fedora-France // https://www.roblox.com/catalog/4819740796/Robox
local Directories = {
Main = "FEVerse/",
RBXMs ="FEVerse/RBXMs/",
Sounds = "FEVerse/Sounds/",
Songs = "FEVerse/Songs/",
}
local FEManager = loadstring(game:HttpGet("https://gist.githubusercontent.com/MelonsStuff/a003ea305dd302eab1f8d372daed38b4/raw/9db59962b28555fd699a7c29891efb85d45677ab/gistfile1.txt"))()
for i, v in pairs(Directories) do FEManager.EnsureFolder(v) end
FEManager.DownloadFile(Directories.RBXMs, "John Doe.rbxmx", "https://raw.githubusercontent.com/MelonsStuff/FEVerse/refs/heads/main/RBXMs/John%20Doe.rbxmx")
FEManager.DownloadFile(Directories.RBXMs, "John Doe Kill Animations.rbxmx", "https://raw.githubusercontent.com/MelonsStuff/FEVerse/refs/heads/main/RBXMs/John%20Doe%20Kill%20Animations.rbxmx")
local Reanimate_Settings = {
Frequency = 6, -- this is basically how fast the oscillation goes
Amplification = 6, -- this is how far the oscillation goes
FrontOffset = 2.5, -- this is how much youre in front of the player during prediction
}
do
local ReanimateDummy
local Accessories = {}
local Aligns = {}
local Attachments = {}
local BindableEvent = nil
local Blacklist = {}
local CFrame = CFrame
local CFrameidentity = CFrame.identity
local CFramelookAt = CFrame.lookAt
local CFramenew = CFrame.new
local Character = nil
local CurrentCamera = nil
local Enum = Enum
local Custom = Enum.CameraType.Custom
local Health = Enum.CoreGuiType.Health
local HumanoidRigType = Enum.HumanoidRigType
local R6 = HumanoidRigType.R6
local Dead = Enum.HumanoidStateType.Dead
local LockCenter = Enum.MouseBehavior.LockCenter
local UserInputType = Enum.UserInputType









Almost all morph scripts can't be visual, right?
@Iskdiskdmakfoosudiw yes
loadstring(game:HttpGet("https://raw.githubusercontent.com/franciscomilguel1802-ui/Anti-hat-fall-work/refs/heads/main/Work"))()
can you just make so it res* when a hat drops its so annoying
@zozolang9 loadstring(game:HttpGet("https://raw.githubusercontent.com/franciscomilguel1802-ui/Anti-hat-fall-work/refs/heads/main/Work"))()