Universal Script 📌
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Fe JOHN DOE FORSAKEN

Universal Script 📌
c80lkiddk4ng
c80lkiddk4ng10K executions
8 months ago
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Description

Credits: // Melon - Created this script // Emper - Created the reanimation used // ZerX - Movement scripting (last part only, i edited it a bit) // Forsaken Team - Created the assets used to make this script. Note: if there's bugs pls let me know so i can fix them the code may be unoptimized at some parts and uses a lot of if statements Paid hats are found in this game: // https://www.roblox.com/games/15541318313/Melons-Baseplate Free hats: // Spike Arm P1: https://www.roblox.com/catalog/12103236257/AO-Surfboard // Spike Arm P2: https://www.roblox.com/catalog/7548993875/Slasher Free rig: // https://www.roblox.com/catalog/3033910400/International-Fedora-Germany // https://www.roblox.com/catalog/3409612660/International-Fedora-USA // https://www.roblox.com/catalog/3398308134/International-Fedora-Canada // https://www.roblox.com/catalog/3033908130/International-Fedora-France // https://www.roblox.com/catalog/4819740796/Robox

View Raw
local Directories = {
	Main = "FEVerse/",
	RBXMs ="FEVerse/RBXMs/",
	Sounds = "FEVerse/Sounds/",
	Songs = "FEVerse/Songs/",
}

local FEManager = loadstring(game:HttpGet("https://gist.githubusercontent.com/MelonsStuff/a003ea305dd302eab1f8d372daed38b4/raw/9db59962b28555fd699a7c29891efb85d45677ab/gistfile1.txt"))()
for i, v in pairs(Directories) do FEManager.EnsureFolder(v) end
FEManager.DownloadFile(Directories.RBXMs, "John Doe.rbxmx", "https://raw.githubusercontent.com/MelonsStuff/FEVerse/refs/heads/main/RBXMs/John%20Doe.rbxmx")
FEManager.DownloadFile(Directories.RBXMs, "John Doe Kill Animations.rbxmx", "https://raw.githubusercontent.com/MelonsStuff/FEVerse/refs/heads/main/RBXMs/John%20Doe%20Kill%20Animations.rbxmx")

local Reanimate_Settings = {
	Frequency = 6, -- this is basically how fast the oscillation goes
	Amplification = 6, -- this is how far the oscillation goes
	FrontOffset = 2.5, -- this is how much youre in front of the player during prediction
}

do
  local ReanimateDummy
  
	local Accessories = {}
	local Aligns = {}
	local Attachments = {}
	local BindableEvent = nil
	local Blacklist = {}
	local CFrame = CFrame
	local CFrameidentity = CFrame.identity
	local CFramelookAt = CFrame.lookAt
	local CFramenew = CFrame.new
	local Character = nil
	local CurrentCamera = nil
	local Enum = Enum
	local Custom = Enum.CameraType.Custom
	local Health = Enum.CoreGuiType.Health
	local HumanoidRigType = Enum.HumanoidRigType
	local R6 = HumanoidRigType.R6
	local Dead = Enum.HumanoidStateType.Dead
	local LockCenter = Enum.MouseBehavior.LockCenter
	local UserInputType = Enum.UserInputType


Comments

5
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Iskdiskdmakfoosudiw's profile picture
Iskdiskdmakfoosudiw8 months ago

Almost all morph scripts can't be visual, right?

2
c80lkiddk4ng's profile picture
c80lkiddk4ngUploader8 months ago

@Iskdiskdmakfoosudiw yes

1
suchdoge's profile picture
suchdoge8 months ago(edited)

can you just make so it res* when a hat drops its so annoying

1

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