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Description
Instantly climbing.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
local normalWalkSpeed = humanoid.WalkSpeed
local normalJumpPower = humanoid.JumpPower
local controllingDisabled = false
RunService.RenderStepped:Connect(function()
if humanoid:GetState() == Enum.HumanoidStateType.Climbing then
if not controllingDisabled then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
controllingDisabled = true
end
hrp.CFrame = hrp.CFrame + Vector3.new(0, 50, 0)
else
if controllingDisabled then
humanoid.WalkSpeed = normalWalkSpeed
humanoid.JumpPower = normalJumpPower
controllingDisabled = false
end
end
end)
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