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FLUXBLOCKS Engine Instructions

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8 months ago
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Description

!!ATTENTION!! To run this script (and make use of it) u MUST execute and run "FLUXBLOCKS Universal Block Coding Engine"! # WELCOME TO FLUXBLOCKS FluxBlocks is a powerful engine that brings Visual Scripting directly to Roblox. You don't need to write a single line of code – simply connect logic blocks to create your own exploits and automations. # THE BASICS To start creating a script, select a block from the menu on the left. 1. START BLOCK: Every script MUST begin with the green "START" block. Without it, the engine won't know where to begin. 2. CONNECTING: Place blocks underneath each other. They will automatically snap into place when you drag them close to the end of the previous block. 3. EXECUTION: Once your chain is ready, press the green "RUN" button in the main menu. Your script will then be processed from top to bottom. 4. STOPPING: Use the red "HALT" button to immediately terminate all running processes. # MENU & NAVIGATION The interface is divided into categories to keep everything organized: - BASICS: Contains core logic like Start and Wait times. - CHEATS: Pre-built functions like ESP or Tracers that you can integrate into your logic. - CONTROLS: Advanced logic like "IF" statements to make your script intelligent. # SPECIAL FEATURES - DELETE MODE: When you activate the "DELETE" button (trash can icon), blocks will be removed as soon as you click them. Don't forget to disable this mode when you're done! - SAVE & LOAD: You can save your block chains locally. Enter a name in the text field at the bottom and press "SAVE". Use "LOAD" to bring your project back at any time. # PRO SCRIPTER TIPS - INPUT FIELDS: Many blocks have white input fields. You can enter values like speeds, time intervals, conditions, or usernames here. - LOOPS: Use the Loop block to repeat actions infinitely (perfect for auto-farm scripts). - ORDER MATTERS: The engine reads your script like a book. Make sure the logic makes sense (e.g., set Speed first, then start the Loop). # SUPPORT & UPDATES FluxBlocks is constantly being expanded. If blocks don't snap correctly or the GUI freezes, just re-execute the script. You're always welcomed to leave feedback on Discord or ScriptBlox. Thank you for using FluxBlocks! Originally made and posted by Alpharotstein

Updates

  1. Script edited: Update script

  2. Script edited: Update script

  3. Script edited: Update script

View Raw
-- [[ FLUXBLOCKS GUIDE v1.6 - FULL STABLE RELEASE ]] --
local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")

-- 1. Suche nach der Main GUI
local ScreenGui = game.CoreGui:FindFirstChild("FluxBlocks_auto") or Player.PlayerGui:FindFirstChild("FluxBlocks_auto")

if not ScreenGui then
    repeat 
        task.wait(0.5) 
        ScreenGui = game.CoreGui:FindFirstChild("FluxBlocks_auto") or Player.PlayerGui:FindFirstChild("FluxBlocks_auto")
    until ScreenGui or not task.wait(5)
end

if not ScreenGui then return end

-- Falls schon offen, altes Fenster entfernen
if ScreenGui:FindFirstChild("FluxGuide_UI") then
    ScreenGui.FluxGuide_UI:Destroy()
end

-- 2. Main Frame Erstellung
local GuideMain = Instance.new("Frame")
GuideMain.Name = "FluxGuide_UI"
GuideMain.Parent = ScreenGui
GuideMain.Size = UDim2.new(0, 280, 0, 350)
GuideMain.Position = UDim2.new(0.5, -140, 0.5, -175)
GuideMain.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
GuideMain.BorderSizePixel = 0
GuideMain.Active = true
GuideMain.Draggable = true 
GuideMain.ZIndex = 1000

local corner = Instance.new("UICorner", GuideMain)
corner.CornerRadius = UDim.new(0, 8)

-- 3. Animierter Rand (Orange/Gold Leuchtend)
local mStroke = Instance.new("UIStroke", GuideMain)
mStroke.Thickness = 2
mStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border


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