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FE chara
Universal Script 📌
AnclarlystPublished 10
5 years ago
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Description
FE chara made by Nebula the Zorua#6969 Hat needed https://www.roblox.com/catalog/7170689370/Red-Swag-Knife
Updates
Script edited: Update script
Script edited: Create script
--hat needed: https://www.roblox.com/catalog/7170689370/Red-Swag-Knife
-- Created by Nebula_Zorua --
-- Your DeTERMINATION --
-- Y o u a c t l i k e y o u h a v e a c h o i c e. =) --
-- Discord: Nebula the Zorua#6969
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
loadstring(game:HttpGet("https://raw.githubusercontent.com/Tescalus/Pendulum-Hubs-Source/main/Reanimation.lua"))()
_G.loop = true
local player = game.Players.LocalPlayer
local char = player.Character
local Align = function(Part0, Part1,Mesh)
local Aligns = {
AlignOrientation = Instance.new("AlignOrientation", Part0),
AlignPosition = Instance.new("AlignPosition", Part0)
}
local Attachments = {
Attach0 = Instance.new("Attachment", Part0),
Attach1 = Instance.new("Attachment", Part1)
}
local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
m:Destroy()
end
Part0:BreakJoints()
Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
Aligns.AlignOrientation.Responsiveness = math.huge
Aligns.AlignOrientation.RigidityEnabled = true
Aligns.AlignPosition.Attachment0 = Attachments.Attach0
Aligns.AlignPosition.Attachment1 = Attachments.Attach1
Aligns.AlignPosition.Responsiveness = math.huge
Aligns.AlignPosition.RigidityEnabled = true
Aligns.AlignPosition.MaxForce = 999999999
spawn(function()
while _G.loop do
local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
if mag >= 5 then









can you atleast link a showcase
all i see is 324902848278972 fe scripts :skull: