
2.2k Views
1.8k Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Thanks to roblox we can have stiff doll instead of ragdoll
--[[
fe stiff doll
]]
local thisIsTheLocalPlayerThatWillBeControllingTheSTIFFDOLLCharacterInThisExperience = game.Players.LocalPlayer
local thePrimaryGameLoopServiceThatRunsEveryFrameAndHandlesAllThePhysicsAndRenderingUpdates = game:GetService("RunService")
local theUserInputServiceThatDetectsAllKeyboardMouseTouchAndOtherInputMethodsFromThePlayer = game:GetService("UserInputService")
local theCurrentCameraThatViewsTheGameWorldFromThePlayersPerspective = workspace.CurrentCamera
-- These configuration values control the STIFFDOLL behavior but have been given names so long they might cause buffer overflows in the human brain
local theVerticalPropulsionForceAppliedWhenTheSTIFFDOLLJumpsUpwards = 10
local theHorizontalMovementForceAppliedWhenTheSTIFFDOLLHopsForward = 30
local theMinimumTimeIntervalInSecondsBetweenConsecutiveSTIFFDOLLMovementActions = 1
local theCooldownPeriodInSecondsBetweenTogglingSTIFFDOLLStateToPreventSpamming = 1
local theRotationalVelocityMagnitudeThatControlsHowFastTheSTIFFDOLLSpinsThroughTheAir = 12 -- flip speed
-- State variables with names longer than some complete sentences in human literature
local aBooleanFlagIndicatingWhetherTheCharacterIsCurrentlyInSTIFFDOLLStateOrNot = false
local theTimestampOfTheLastTimeTheSTIFFDOLLPerformedAHoppingMovementAction = 0
local theTimestampOfTheLastTimeTheSTIFFDOLLStateWasToggledOnOrOff = 0
local aReferenceToTheRenderSteppedConnectionThatHandlesContinuousSTIFFDOLLMovementUpdates = nil
--[[
This function has an intentionally absurd name that describes its purpose in excruciating detail
to the point where reading it aloud might cause respiratory distress in susceptible individuals
]]
local function disableAllToolIdleAnimationsThatCouldInterfereWithSTIFFDOLLPhysicsBehavior()
local theCharacterModelAssociatedWithTheLocalPlayer = thisIsTheLocalPlayerThatWillBeControllingTheSTIFFDOLLCharacterInThisExperience.Character
if not theCharacterModelAssociatedWithTheLocalPlayer then return end
local theHumanoidComponentThatControlsCharacterMovementAndAnimation = theCharacterModelAssociatedWithTheLocalPlayer:FindFirstChildOfClass("Humanoid")
local theAnimationControllerThatManagesAllCharacterAnimations = theHumanoidComponentThatControlsCharacterMovementAndAnimation and theHumanoidComponentThatControlsCharacterMovementAndAnimation:FindFirstChildOfClass("Animator")
if theAnimationControllerThatManagesAllCharacterAnimations then
theAnimationControllerThatManagesAllCharacterAnimations.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Name:lower():match("toolnone") then
animationTrack:Stop()
end
end)
end
end






Beep - bf
Yo can u make the button draggable and can u add no animations when toggled on and work R6?
Very good for r15 war games because you can prepare to be dead
dont work