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4 Executions
FE R15 to R6 animations
Universal Script 📌
4 days ago · Updated
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
This script makes your rig look like R6, it doesn't actually change your rig to R6, but it changes its animations to R6, making it look like the actual R6 rig. R6, R15 TO R6, RIG 6, RIG 15, R15, RIG CHANGER
-- hello from dnezero :3
local plr = game:GetService("Players").LocalPlayer
function RunCustomAnimation(Char)
if Char:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R6 then
return
end
if Char:WaitForChild("Animate") ~= nil then
Char.Animate.Disabled = true
end
for i,v in next, Char.Humanoid:GetPlayingAnimationTracks() do
v:Stop()
end
--fake script
local script = Char.Animate
local Character = Char
local Humanoid = Character:WaitForChild("Humanoid")
local pose = "Standing"
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue
local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
local HumanoidHipHeight = 2
local humanoidSpeed = 0 -- speed most recently sent to us from onRunning()
local cachedRunningSpeed = 0 -- The most recent speed used to compute blends. Tiny variations from cachedRunningSpeed will not cause animation updates.
local cachedLocalDirection = {x=0.0, y=0.0} -- unit 2D object space direction of motion
local smallButNotZero = 0.0001 -- We want weights to be small but not so small the animation stops
local runBlendtime = 0.2
local lastLookVector = Vector3.new(0.0, 0.0, 0.0) -- used to track whether rootPart orientation is changing.
local lastBlendTime = 0 -- The last time we blended velocities
local WALK_SPEED = 6.4
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