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Description
Supports Both PC and Mobile and Open Source uhh yeah drone helicopter helicopter something like that
if getgenv().MobileDroneLoaded then return end
getgenv().MobileDroneLoaded = true
if not game:IsLoaded() then
game.Loaded:Wait()
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local LocalPlayer = Players.LocalPlayer
local EmoteID = "74674031105738"
local TargetFOV = 70
local DefaultFOV = 70
local DroneSpeed = 30
local ScreenGui = nil
local ToggleButton = nil
local UpButton = nil
local DownButton = nil
local SpeedBox = nil
local ZoomInButton = nil
local ZoomOutButton = nil
local DisableZoomButton = nil
local NoclipButton = nil
local LoadedAnimationAsset = nil
pcall(function()
local InsertService = game:GetService("InsertService")
local AssetModel = InsertService:LoadAsset(tonumber(EmoteID))
if AssetModel then
for _, Child in ipairs(AssetModel:GetDescendants()) do
if Child:IsA("Animation") then
LoadedAnimationAsset = Child
break
end
end
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