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Fe btools FINALLY FIXED
Universal Script 📌
testgame593940Published 10
1 year ago
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Description
gaming (jk) - make enabled - system fixing bug - workable
Updates
Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: Update script
Script edited: Update script
if setclipboard then setclipboard("https://discord.gg/QyTujFeJmc") end
local p=game.Players.LocalPlayer
local RS=game:GetService("RunService")
local SG=game:GetService("StarterGui")
local UIS=game:GetService("UserInputService")
local cam=workspace.CurrentCamera
local execPos=nil
local gui=Instance.new("ScreenGui",p:WaitForChild("PlayerGui")) gui.Name="FE_BTOOLS_GUI" gui.ResetOnSpawn=false gui.IgnoreGuiInset=true
local redBlocks={} local hatMap={} local selectedBlock=nil
local orbitCount=6 local controlBlock=nil local viewToControl=false
local accToBlockMap={}
local function notify(t,m) pcall(function()SG:SetCore("SendNotification",{Title=t,Text=m,Icon="rbxassetid://8027925475",Duration=3})end) end
local function makeBlock(pos)
local b=Instance.new("Part")
b.Size=Vector3.new(1,1,1) b.Anchored=true b.CanCollide=false b.Material=Enum.Material.Neon b.Color=Color3.fromRGB(255,0,0)
b.Name="RedBlock" b.Position=pos b.Parent=workspace
local force=Instance.new("BodyForce",b)
force.Force=Vector3.new(0,b:GetMass()*workspace.Gravity,0)
return b
end
local function createRedBlocks()
local rootPos=p.Character and p.Character:FindFirstChild("HumanoidRootPart")and p.Character.HumanoidRootPart.Position or Vector3.new(0,5,0)
for i=1,orbitCount do
local offset=Vector3.new(math.random(-5,5),math.random(1,4),math.random(-5,5))
local block=makeBlock(rootPos+offset)
table.insert(redBlocks,block)
end
end
local function attach(acc,block)
local base=acc:FindFirstChildWhichIsA("BasePart") if not base then return end
local a0=Instance.new("Attachment",base)
local a1=Instance.new("Attachment",block)
local ap=Instance.new("AlignPosition",base) ap.Attachment0=a0 ap.Attachment1=a1 ap.Responsiveness=9999 ap.MaxForce=1e20 ap.ApplyAtCenterOfMass=true









you can use whatever but if wanna more use more than 3-4 hats
where are the accesories we gotta use?