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FE Animation Logger
Universal Script 📌
ddorredorePublished 10
7 months ago
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Description
-- Universal Animation Logger GUI -- Logs animation IDs from Self, NPCs, or All -- Mobile-friendly & draggable -- Local-only; max 200 logs -- Open source by Me -- Enjoy & credit if reused!
--// Universal Animation Logger GUI
--// Put this LocalScript in StarterPlayerScripts or StarterGui
--// Logs animation IDs from Self / NPCs / All
--// Local-only logger
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
--========================
-- EDIT HERE
--========================
local guiTitle = "Animation Logger"
local smallButtonText = "Open"
local defaultScope = "All" -- "All", "Self", "NPCs"
local maxLogRows = 200
--========================
local scopeModes = {"All", "Self", "NPCs"}
local scopeIndex = 1
for i, mode in ipairs(scopeModes) do
if mode == defaultScope then
scopeIndex = i
break
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AnimationLoggerGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 340, 0, 390)
mainFrame.Position = UDim2.new(0.5, -170, 0.5, -195)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
mainFrame.BorderSizePixel = 0
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