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Elemental incremental macro
Universal Script 📌
ForkerFirst script
1 year ago
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Description
LEAVE ME SOME TIME TO FIX IT, WITH THE NEW MAP THE CORDS ARE WONKY.
-- =====================================================
-- ✨ Elemental Macro GUI (Uranium → Cobalt → Titanium)
-- Polished with Gradients, Animations, Hover Effects, Sparkles
-- Unified Dark Shaded Theme
-- =====================================================
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
-- ===== Macro Data =====
local macros = {
Uranium = {
type = "rune",
color = Color3.fromRGB(90,130,255),
tabColor = Color3.fromRGB(60,90,200),
runes = {
{Name="Heat", pos = Vector3.new(-503.907, -0.9476, 255.5186)},
{Name="Cold", pos = Vector3.new(-525.820, -0.9476, 255.5186)},
{Name="Light", pos = Vector3.new(-547.844, -0.9476, 255.6855)},
{Name="Gravity", pos = Vector3.new(-568.768, -0.9476, 255.6855)},
{Name="Uranium", pos = Vector3.new(-105.2854, -256.637, 380.38)}
}
},
Cobalt = {
type = "ore",
color = Color3.fromRGB(70,200,255),
tabColor = Color3.fromRGB(50,130,190),
ores = {
{Name="Coal", pos = Vector3.new(-850.89, -0.4364, -38.4863)},
{Name="Copper", pos = Vector3.new(-900, -0.4364, -38)},
{Name="Gold", pos = Vector3.new(-248.178, -256.126, 313.0443)},
{Name="Cobalt", pos = Vector3.new(-248.1143, -256.126, 354.222)}
},
currentDelay = 1
},
Titanium = {
type = "ore",
color = Color3.fromRGB(255,130,100),









Patched kinda, I need fix it, give me a few hours.