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Electrodynamics Fly Ui

Universal Script 📌
victor9152011
victor9152011First script
4 months ago
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Description

Flight and Desync

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-- LocalScript inside ScreenGui
local Players = game:Service("Players")
local UserInputService = game:Service("UserInputService")
local ReplicatedStorage = game:Service("ReplicatedStorage")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local mouse = player:GetMouse()

local mainFrame = script.Parent.MainFrame -- Adjust path to your frame
local toggleButton = mainFrame.ToggleButton
local statusLabel = mainFrame.StatusLabel

local flying = false
-- Make sure to create a RemoteEvent named "ToggleFlightEvent" in ReplicatedStorage
local toggleFlightEvent = ReplicatedStorage:WaitForChild("ToggleFlightEvent") 

local function updateUI()
	if flying then
		statusLabel.Text = "SYSTEM: ACTIVE"
		statusLabel.TextColor3 = Color3.fromRGB(0, 255, 255) -- Cyan glow
		toggleButton.Text = "DISABLE"
	else
		statusLabel.Text = "SYSTEM: STANDBY"
		statusLabel.TextColor3 = Color3.fromRGB(255, 50, 50) -- Dim red
		toggleButton.Text = "ENGAGE"
	end
end

toggleButton.MouseButton1Click:Connect(function()
	flying = not flying
	updateUI()
	
	-- Tell the server to turn flight forces on/off
	toggleFlightEvent:FireServer(flying)
end)

-- Optional: Update UI speed display based on assembly linear velocity
local speedLabel = mainFrame:FindFirstChild("SpeedLabel")
if speedLabel then


Comments

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grayson3902's profile picture
grayson39024 months ago

crashed

1
nicktak's profile picture
nicktak4 months ago

Holy gd reference(electrodynamix)

1
protolover21's profile picture
protolover214 months ago

holy vibe code

1

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