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Electrodynamics Fly Ui
Universal Script 📌
victor9152011First script
4 months ago
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Description
Flight and Desync
-- LocalScript inside ScreenGui
local Players = game:Service("Players")
local UserInputService = game:Service("UserInputService")
local ReplicatedStorage = game:Service("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local mouse = player:GetMouse()
local mainFrame = script.Parent.MainFrame -- Adjust path to your frame
local toggleButton = mainFrame.ToggleButton
local statusLabel = mainFrame.StatusLabel
local flying = false
-- Make sure to create a RemoteEvent named "ToggleFlightEvent" in ReplicatedStorage
local toggleFlightEvent = ReplicatedStorage:WaitForChild("ToggleFlightEvent")
local function updateUI()
if flying then
statusLabel.Text = "SYSTEM: ACTIVE"
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 255) -- Cyan glow
toggleButton.Text = "DISABLE"
else
statusLabel.Text = "SYSTEM: STANDBY"
statusLabel.TextColor3 = Color3.fromRGB(255, 50, 50) -- Dim red
toggleButton.Text = "ENGAGE"
end
end
toggleButton.MouseButton1Click:Connect(function()
flying = not flying
updateUI()
-- Tell the server to turn flight forces on/off
toggleFlightEvent:FireServer(flying)
end)
-- Optional: Update UI speed display based on assembly linear velocity
local speedLabel = mainFrame:FindFirstChild("SpeedLabel")
if speedLabel then








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