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Eddie's Movement Booster | Universal
Doesn't work on Xeno SolaraMarked by the uploader

1 hour ago
Reviewed by QueueSherlockPaid revieweron How review works
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Doesn't work on Xeno or Solara. The uploader marked it.
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Description
⚡ EDDIE’S MOVEMENT | UNIVERSAL SCRIPT 🔥 Boost your movement with Eddie’s Movement! 💨 🚀 SPEED BOOST • Adjustable Speed Power • Jump-Activated Boost • Custom Speed Key 🎯 FLICK • Adjustable Flick Speed • Custom Flick Key • Quick Directional Movement ⚙️ FEATURES • Indicators • Mobile Controls • Custom Keybinds • Adjustable Sliders • Draggable UI • Minimize & Reopen 🎮 UNIVERSAL SCRIPT 💜 WindUI-Style Interface 🔑 Customizable Controls
Updates
Script edited: Edited during review before approval
-- ════════════════════════════════════════════════════════════════
-- Eddie's Movement | WindUI Style
-- Build : 2026.04.26.5
-- Features: Speed Boost (jump-launch), Flick, Indicators,
-- Mobile Controls, keybinds, sliders, float reopen.
-- ════════════════════════════════════════════════════════════════
local function __main()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local GUIParent = CoreGui
if not GUIParent then GUIParent = LocalPlayer:WaitForChild("PlayerGui") end
pcall(function()
for _, g in ipairs(GUIParent:GetChildren()) do
if g.Name == "EddiesMovementGui" or g.Name == "EddiesMovementFloat" then
g:Destroy()
end
end
end)
local C = {
glass = Color3.fromRGB(28, 28, 40),
glassHi = Color3.fromRGB(38, 38, 54),
card = Color3.fromRGB(32, 32, 46),
accent = Color3.fromRGB(140, 130, 255),
accentB = Color3.fromRGB(90, 80, 200),
accentSoft= Color3.fromRGB(170, 160, 255),
border = Color3.fromRGB(60, 60, 88),
borderSoft= Color3.fromRGB(48, 48, 70),
text = Color3.fromRGB(240, 240, 255),
dim = Color3.fromRGB(150, 148, 180),
white = Color3.fromRGB(255, 255, 255),
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