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Universal Script 📌
CasualdeveloperPublished 5
6 months ago
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Description
Current Features - !fly - !noclip - !infinitejump - !spin - !esp - !godmode - !walk - !jump - !thru - !tp - !block - !fling - !serverhop - !back - !die - !cmd
-- script updated every week V1.2
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local TweenService = game:GetService("TweenService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local playerGui = LocalPlayer:WaitForChild("PlayerGui")
local Camera = Workspace.CurrentCamera
local prefix = "!"
local ScreenGui = _G.SmoothNotificationUI
if not ScreenGui then
ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SmoothNotificationUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = playerGui
_G.SmoothNotificationUI = ScreenGui
end
local NOTIFICATION_SPACING = 10
local NOTIFICATION_WIDTH = 340
local NOTIFICATION_HEIGHT = 100
_G.SmoothNotifications = _G.SmoothNotifications or {}
local notifications = _G.SmoothNotifications
local function smoothTween(obj, time, props, style)
local tween = TweenService:Create(
obj,
TweenInfo.new(time, style or Enum.EasingStyle.Quint, Enum.EasingDirection.Out),
props
)
tween:Play()









New update fixed stability issues and revamped some of the things such as serverhop
Check back every week to stay tuned for any updates!
[deleted]
@Pack_Script_Guy yes it should