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Classic Roblox Animation With Movement System

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Guest_43854
Guest_43854First script
9 months ago
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Description

This script is designed to be a looping animation script similar to the classic animations that were released by fyck except it allows for it to be respawnable and to be mixed with the movement system I created. This was reworked using Claude 4.5 Sonnet.

Updates

  1. Script edited: Update script

  2. Script edited: Update script

View Raw
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Combined Animation + Movement Script (R6 & R15 Compatible)
-- Auto-respawns with all features enabled

local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- Movement Configuration
local MASS_MULTIPLIER = 1
local CLASSIC_CLIMB_SPEED = 12

-- Track if this is the first setup
local isFirstSetup = true

local function setupCharacter(character)
	-- Wait for essential parts
	local humanoid = character:WaitForChild("Humanoid")
	local rootPart = character:WaitForChild("HumanoidRootPart")
	
	-- Detect if R6 or R15
	local isR6 = character:FindFirstChild("Torso") ~= nil
	local isR15 = character:FindFirstChild("UpperTorso") ~= nil
	
	-- ============================================
	-- ANIMATION SCRIPT SETUP (R6 ONLY)
	-- ============================================
	
	if isR6 then
		-- Only break joints on FIRST setup, not on respawns
		if isFirstSetup then
			isFirstSetup = false
			character:BreakJoints()
			player.Character = nil
			
			-- Wait for respawn
			repeat wait() until player.Character
			character = player.Character
			humanoid = character:WaitForChild("Humanoid")


Comments

3
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IzNoliYT's profile picture
IzNoliYT7 months ago

Pretty Nice

2
Airookz's profile picture
Airookz9 months ago

is it only client sided?

2
Guest_43854's profile picture
Guest_43854Uploader9 months ago

@Airookz No, I've tested this before and other should be able to see it since it's just an animation script.

1

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