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Classic Roblox Animation With Movement System
Universal Script 📌
Guest_43854First script
9 months ago
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Description
This script is designed to be a looping animation script similar to the classic animations that were released by fyck except it allows for it to be respawnable and to be mixed with the movement system I created. This was reworked using Claude 4.5 Sonnet.
Updates
Script edited: Update script
Script edited: Update script
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Combined Animation + Movement Script (R6 & R15 Compatible)
-- Auto-respawns with all features enabled
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Movement Configuration
local MASS_MULTIPLIER = 1
local CLASSIC_CLIMB_SPEED = 12
-- Track if this is the first setup
local isFirstSetup = true
local function setupCharacter(character)
-- Wait for essential parts
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Detect if R6 or R15
local isR6 = character:FindFirstChild("Torso") ~= nil
local isR15 = character:FindFirstChild("UpperTorso") ~= nil
-- ============================================
-- ANIMATION SCRIPT SETUP (R6 ONLY)
-- ============================================
if isR6 then
-- Only break joints on FIRST setup, not on respawns
if isFirstSetup then
isFirstSetup = false
character:BreakJoints()
player.Character = nil
-- Wait for respawn
repeat wait() until player.Character
character = player.Character
humanoid = character:WaitForChild("Humanoid")









Pretty Nice
is it only client sided?
@Airookz No, I've tested this before and other should be able to see it since it's just an animation script.