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414 Executions
Change Appearance
Universal Script 📌
Lover_idIePublished 10
2 years ago
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Description
Change Avatar's Appearance. Not FE though. Basically, add accessories to the character. Thanks to the person who responded to my thread in v3rm. So, you can use catalog IDs instead of asset IDs. Woooo! In the Head part, is where you can add Face, Head accessories, etc. For the Torso Part is for the Shoulder, Neck Accessories. Still trying to figure out how to add layered clothing.
getgenv().Time = 0.5
getgenv().Head = {
6532260109,
6086548659,
}
getgenv().Torso = {
16988847156,
15884282892,
}
local function weldParts(part0, part1, c0, c1)
local weld = Instance.new("Weld")
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
weld.C1 = c1
weld.Parent = part0
return weld
end
local function findAttachment(rootPart, name)
for _, descendant in pairs(rootPart:GetDescendants()) do
if descendant:IsA("Attachment") and descendant.Name == name then
return descendant
end
end
end
local function addAccessoryToCharacter(accessoryId, parentPart)
local accessory = game:GetObjects("rbxassetid://" .. tostring(accessoryId))[1]
local character = game.Players.LocalPlayer.Character
accessory.Parent = game.Workspace
local handle = accessory:FindFirstChild("Handle")
if handle then
handle.CanCollide = false
local attachment = handle:FindFirstChildOfClass("Attachment")









So, Shirts, Jackets, And Pants (3D) mostly attach to the Torso.
Why doesn't shoulder accessorys work?
No. Sadly
Can anyone else see it?