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Description
Open source cuz its basic as hell, just made it as a tool for COM offset glitches (they were just patched but there are some other ways), it might not be super visible at first but thats because there is no offset happening (equip a gear or emote to see it)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
if not player then return end
local character = player.Character or player.CharacterAdded:Wait()
local HumanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function createAxis(name, color, size, orientation, meshOffset)
local part = Instance.new("Part")
part.Name = name
part.Size = size
part.Anchored = false
part.CanCollide = false
part.Massless = true
part.Color = color
part.Material = Enum.Material.Plastic
part.TopSurface = Enum.SurfaceType.Smooth
part.BottomSurface = Enum.SurfaceType.Smooth
part.Transparency = 0
part.Orientation = orientation
part.Position = Vector3.new(0, 0, 0)
local mesh = Instance.new("SpecialMesh")
mesh.Name = "Mesh"
mesh.MeshType = Enum.MeshType.Cylinder
mesh.Offset = meshOffset
mesh.Scale = Vector3.new(1, 1, 1)
mesh.VertexColor = Vector3.new(1, 1, 1)
mesh.Parent = part
return part
end
local COMModel = Instance.new("Folder")
COMModel.Name = "CenterOfMass"
COMModel.Parent = HumanoidRootPart
local XAxis = createAxis("XAxis", Color3.fromRGB(255, 0, 0), Vector3.new(4, 0.5, 0.5), Vector3.new(0, 0, 0), Vector3.new(0, -0.424, 0))










Chat gpt
@flanirgonirgo 0 proof btw
@flanirgonirgo i looked at ur github and its all AI generated
thats peak