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Burgers heat finder
Universal Script 📌
Burger_scriptsPublished 10
2 years ago
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Description
Cool
--[[
Heat Signature Scanner - v6.2
]]
local Players, RunSvc, StarterPack, Lighting, TweenSvc = game:GetService("Players"), game:GetService("RunService"), game:GetService("StarterPack"), game:GetService("Lighting"), game:GetService("TweenService")
-- // Config \\ --
local TOOL_NAME = "Heat Signature Scanner"
local TOOL_ICON = "rbxassetid://1108382932"
local TOOL_TIP = "Reveals player heat signatures"
local COLOR_STOPS = {{D=0,C=Color3.fromRGB(255,0,0)}, {D=50,C=Color3.fromRGB(255,150,0)}, {D=150,C=Color3.fromRGB(255,255,0)}, {D=300,C=Color3.fromRGB(0,255,100)}, {D=600,C=Color3.fromRGB(0,150,255)}, {D=1000,C=Color3.fromRGB(100,50,255)}}
table.sort(COLOR_STOPS, function(a,b) return a.D < b.D end)
local HL_FILL_TRANS = 0.5
local HL_OUTLINE_TRANS = 0
local UPDATE_FREQ = 0.1
local USE_BLUR = true -- Blur Enabled
local BLUR_AMT = 3
local CC_TINT = Color3.fromRGB(0,10,5)
local CC_SAT = -0.8
local CC_BRIGHT = -0.2
local FX_TIME = 0.3
local SCANLINE_COUNT = 160
local SCANLINE_THICK = 1
local SCANLINE_CLR = Color3.fromRGB(0,0,0)
local SCANLINE_TRANS = 0.85
local VIGNETTE_SCALE = 0.3 -- How far vignette extends from edge (Scale, 0-1)
local VIGNETTE_CLR = Color3.fromRGB(0,0,0)
local VIGNETTE_TRANS = 0.6 -- Uniform transparency for vignette frames
-- // Runtime \\ --
local plr = Players.LocalPlayer
local playerGui = plr:WaitForChild("PlayerGui")
local tool, isEquipped, highlights, lastUpdate, hbConn, ccFx, blurFx, crtGui, fxTweens = nil, false, {}, 0, nil, nil, nil, nil, {}
-- // Functions \\ --
local function GetColor(dist)
for i=1, #COLOR_STOPS-1 do local s1,s2=COLOR_STOPS[i],COLOR_STOPS[i+1]; if dist>=s1.D and dist<s2.D then return s1.C:Lerp(s2.C,(dist-s1.D)/(s2.D-s1.D)) end end
if dist>=COLOR_STOPS[#COLOR_STOPS].D then return COLOR_STOPS[#COLOR_STOPS].C end; return COLOR_STOPS[1].C
end
local function StopTweens() for _,t in pairs(fxTweens) do if t then t:Cancel() end end; fxTweens={} end
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