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Brookhaven Studio
Universal Script 📌
1 month ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
Car Stunts, Car Speed, RGB House, RGB Car
--[[
Brookhaven Studio v6
Car, stunt, RGB, player and house suite for Brookhaven RP, in the Snitch interface
(black and white).
Every server action goes through Brookhaven's own requests, so it only does what your
gamepasses already unlock. Handling, braking and stunts are physics on the car you are
driving (your client simulates it); top speed stays at the server's cap for your passes.
RightShift: open / close the menu. X: stunt. C: car hop. Hold Q: drift.
Any jump and the car does a trick by itself (Stunts -> Air Stunts / Every Jump).
]]
local ENV = getgenv()
-- Re-running keeps the window hidden if you had hidden it.
local startShown = not (ENV.BrookhavenStudio and ENV.BrookhavenStudio.IsShown and not ENV.BrookhavenStudio.IsShown())
if ENV.BrookhavenStudio and ENV.BrookhavenStudio.Unload then
local ok, err = pcall(ENV.BrookhavenStudio.Unload)
if not ok then
warn("[Brookhaven Studio] previous instance failed to unload: " .. tostring(err))
end
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local MarketplaceService = game:GetService("MarketplaceService")
local HttpService = game:GetService("HttpService")
local Lighting = game:GetService("Lighting")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local LegacyRemotes = ReplicatedStorage:WaitForChild("RE")
local Gamepasses = require(ReplicatedStorage.Modules.Shared.PlayerData.Gamepasses)
---------------------------------------------------------------------------------------------
-- Game bridge









Is okay (no key)