Universal Script 📌
685 Views
395 Executions

Bouncy Ball

Universal Script 📌
MediorceExploiter
MediorceExploiterPublished 25
8 months ago
Get an executor
Please login to perform these actions:

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

Makes you bounce around like a ball, also has settings to make you get pulled to someone, unload key M. Doesn't fully unload and leaves you with a permanently higher height, similar to hipheight, but it can't be removed.

View Raw
--==================================================
-- ZERO G CHAOTIC ATTRACTOR MARBLE
-- Re-exec safe, fully unloadable, state resilient
--==================================================

--========== IF OLD VERSION EXISTS, DESTROY IT ==========
if type(_G.ZeroGBounceController) == "table" and _G.ZeroGBounceController.Unload then
    pcall(function()
        _G.ZeroGBounceController.Unload()
    end)
end

--========== SERVICES ==========
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera

local player = Players.LocalPlayer
if not player then return end

--========== CONFIG ==========
local SIZE = 6
local SPEED_MULTIPLIER = 120
local BOUNCE_FORCE = 150
local CHAOS_SPIN = 25

-- Gravity
local GRAV = 0

-- 🧲 Attraction Settings
local ATTRACTION_FORCE = 0       -- strength of pull
local ATTRACTION_INTERVAL = 999999     -- seconds between nudges

--========== CONTROLLER OBJECT ==========
local Controller = {}
Controller.Enabled = true
Controller.Connections = {}
Controller.CharConnections = {}
Controller.OriginalGravity = workspace.Gravity


Comments

0
Log in to join the conversation. Login
No comments yet. Be the first!