
647 Views
314 Executions
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Makes you bounce around like a ball, also has settings to make you get pulled to someone, unload key M. Doesn't fully unload and leaves you with a permanently higher height, similar to hipheight, but it can't be removed.
--==================================================
-- ZERO G CHAOTIC ATTRACTOR MARBLE
-- Re-exec safe, fully unloadable, state resilient
--==================================================
--========== IF OLD VERSION EXISTS, DESTROY IT ==========
if type(_G.ZeroGBounceController) == "table" and _G.ZeroGBounceController.Unload then
pcall(function()
_G.ZeroGBounceController.Unload()
end)
end
--========== SERVICES ==========
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local player = Players.LocalPlayer
if not player then return end
--========== CONFIG ==========
local SIZE = 6
local SPEED_MULTIPLIER = 120
local BOUNCE_FORCE = 150
local CHAOS_SPIN = 25
-- Gravity
local GRAV = 0
-- 🧲 Attraction Settings
local ATTRACTION_FORCE = 0 -- strength of pull
local ATTRACTION_INTERVAL = 999999 -- seconds between nudges
--========== CONTROLLER OBJECT ==========
local Controller = {}
Controller.Enabled = true
Controller.Connections = {}
Controller.CharConnections = {}
Controller.OriginalGravity = workspace.Gravity
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!








