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Bluugui V2
Universal Script 📌
BludlubluesFirst script
1 year ago
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Description
Tap to tp Inf jump Tp to random player Adjustable run speed Harmless explosion Godmode (heals to max hp every 0.2 secs) Noclip Kill aura (need tool in hand)
local p=game.Players.LocalPlayer;local u=game:GetService("UserInputService");local c=p.Character or p.CharacterAdded:Wait();local h=c:WaitForChild("Humanoid");local r=c:WaitForChild("HumanoidRootPart");local cam=workspace.CurrentCamera;local s=50;local j,t,g,f,k,n=false,false,false,false,false,false
local gui=Instance.new("ScreenGui",p.PlayerGui)gui.ResetOnSpawn=false
local fr=Instance.new("Frame",gui)fr.Size=UDim2.new(.35,0,.75,0)fr.Position=UDim2.new(.02,0,.2,0)fr.BackgroundColor3=Color3.fromRGB(173,216,230)fr.Active=true fr.Draggable=true
local bar=Instance.new("Frame",gui)bar.Size=UDim2.new(.12,0,.05,0)bar.Position=UDim2.new(.02,0,.2,0)bar.BackgroundColor3=Color3.fromRGB(100,150,200)bar.Active=true bar.Draggable=true bar.Visible=false
local barBtn=Instance.new("TextButton",bar)barBtn.Size=UDim2.new(1,0,1,0)barBtn.BackgroundTransparency=1 barBtn.Text="≡"barBtn.TextScaled=true barBtn.Font=Enum.Font.SourceSansBold barBtn.TextColor3=Color3.new(1,1,1)
local min=Instance.new("TextButton",fr)min.Size=UDim2.new(.14,0,.08,0)min.Position=UDim2.new(.86,0,0,0)min.BackgroundColor3=Color3.fromRGB(120,180,200)min.Text="—"min.TextScaled=true min.Font=Enum.Font.SourceSansBold min.TextColor3=Color3.new(1,1,1)
local function b(t,y)local x=Instance.new("TextButton",fr)x.Size=UDim2.new(.9,0,.08,0)x.Position=UDim2.new(.05,0,y,0)x.BackgroundColor3=Color3.fromRGB(140,200,220)x.TextColor3=Color3.new(1,1,1)x.TextScaled=true x.Font=Enum.Font.SourceSansBold x.Text=t return x end
local jb=b("Jump: OFF",.12)local up=b("Run +",.2)local dn=b("Run -",.28)local tp=b("Tap TP: OFF",.36)local ex=b("Explosion All!",.44)local lag=b("Fake Lag!",.52)local gd=b("Godmode: OFF",.6)local ff=b("ForceField: OFF",.68)local ka=b("Kill Aura: OFF",.76)local nc=b("Noclip: OFF",.84)
local function minz()fr.Visible=false bar.Position=fr.Position bar.Visible=true end;local function maxz()fr.Visible=true bar.Visible=false fr.Position=bar.Position end
min.MouseButton1Click:Connect(minz)barBtn.MouseButton1Click:Connect(maxz)
jb.MouseButton1Click:Connect(function()j=not j;jb.Text=j and"Jump: ON"or"Jump: OFF"end)
u.JumpRequest:Connect(function()if j and h then h:ChangeState(Enum.HumanoidStateType.Jumping)end end)
local function rs()if h then h.WalkSpeed=s end end
up.MouseButton1Click:Connect(function()s+=10 rs()end)dn.MouseButton1Click:Connect(function()if s>5 then s-=10 rs()end end)rs()
tp.MouseButton1Click:Connect(function()t=not t;tp.Text=t and"Tap TP: ON"or"Tap TP: OFF"end)
u.InputBegan:Connect(function(i)if t and i.UserInputType==Enum.UserInputType.Touch then local pos=i.Position local ray=workspace:Raycast(cam.CFrame.Position,(cam:ScreenPointToRay(pos.X,pos.Y).Direction*500))if ray and r then r.CFrame=CFrame.new(ray.Position+Vector3.new(0,3,0))end end end)
local function boom(ch)local pr=ch:FindFirstChild("HumanoidRootPart")if pr then local e=Instance.new("Explosion",workspace)e.Position=pr.Position e.BlastRadius=10 e.BlastPressure=0 e.DestroyJointRadiusPercent=0 end end
ex.MouseButton1Click:Connect(function()for _,pl in pairs(game.Players:GetPlayers())do if pl.Character then boom(pl.Character)end end end)
lag.MouseButton1Click:Connect(function()local o=cam.CFrame for i=1,15 do cam.CFrame=cam.CFrame*CFrame.Angles(0,math.rad(math.random(-5,5)),0)task.wait(.03)end cam.CFrame=o end)
gd.MouseButton1Click:Connect(function()g=not g;gd.Text=g and"Godmode: ON"or"Godmode: OFF"end)
task.spawn(function()while task.wait(.2)do if g and h and h.Health<h.MaxHealth then h.Health=h.MaxHealth end end end)
ff.MouseButton1Click:Connect(function()f=not f;ff.Text=f and"ForceField: ON"or"ForceField: OFF"if f then if not c:FindFirstChildOfClass("ForceField")then Instance.new("ForceField",c)end task.spawn(function()while f and c.Parent do if not c:FindFirstChildOfClass("ForceField")then Instance.new("ForceField",c)end task.wait(1)end if c:FindFirstChildOfClass("ForceField")then c:FindFirstChildOfClass("ForceField"):Destroy()end end)else if c:FindFirstChildOfClass("ForceField")then c:FindFirstChildOfClass("ForceField"):Destroy()end end end)
ka.MouseButton1Click:Connect(function()k=not k;ka.Text=k and"Kill Aura: ON"or"Kill Aura: OFF"end)
task.spawn(function()while task.wait(.3)do if k and c and h and h.Health>0 then local tool=p.Character:FindFirstChildOfClass("Tool")if tool then for _,pl in pairs(game.Players:GetPlayers())do if pl~=p and pl.Character and pl.Character:FindFirstChild("HumanoidRootPart")then local d=(pl.Character.HumanoidRootPart.Position-r.Position).Magnitude if d<10 then local oh=pl.Character:FindFirstChildOfClass("Humanoid")if oh and oh.Health>0 then oh:TakeDamage(10)end end end end end end end end)
nc.MouseButton1Click:Connect(function()n=not n;nc.Text=n and"Noclip: ON"or"Noclip: OFF"end)
game:GetService("RunService").Stepped:Connect(function()if n and c and c.Parent then for _,v in pairs(c:GetDescendants())do if v:IsA("BasePart")and v.CanCollide then v.CanCollide=false end end end end)
p.CharacterAdded:Connect(function(ch)c=ch h=c:WaitForChild("Humanoid")r=c:WaitForChild("HumanoidRootPart")rs()if f then Instance.new("ForceField",c)end end)








others see explosion without backdoor?
@nebluudude no sadly
Also bro for make gui beter i add an fe animation loader u can do the same
Comment any bug pls
Also Fake Lag is just some screen shake uhhhh
I'm probably gonna make a troll gui next