
2.8k Views
11 Executions
Better Open sourced Parry modified
Universal Script 📌
Fsploit_new10 followers
2 years ago
Please login to perform these actions:Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Parry's the ball
Updates
Script edited: Create script
-- Updated by Fsploit
getgenv().Paws = {
["AutoParry"] = true,
["PingBased"] = true,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
["SpamDelay"] = 0.1, -- Delay between spam clicks
}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local ReplicatedPaw = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Paws = ReplicatedPaw:WaitForChild("Remotes", 9e9)
local PawsBalls = workspace:WaitForChild("Balls", 9e9)
local PawsTable = getgenv().Paws
local function IsTheTarget()
return Player.Character:FindFirstChild("Highlight")
end
local function FindBall()
for _, v in pairs(PawsBalls:GetChildren()) do
if v:GetAttribute("realBall") == true then
return v
end
end
end
local function SendMouseClick(spamDelay)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, spamDelay)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, spamDelay)
end
game:GetService("RunService").PreRender:Connect(function()
if not FindBall() then return end
local Ball = FindBall()








ima go with this one ik it parries 2x but even with 77obfuscator in ur frostware i have the same issue but this is still good
even adjusting the values at the top, doesnt stop the script from blocking immediately after blocking already, at least from my testing
@heizu you can edit the parry using the table above
same issues as before, blocks right after parrying and timing isnt great