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Better Inventory and More Slot REFIXED
Universal Script 📌
11 months ago
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Description
Original Creator: @nahumonh REFiXED: - change "(🔥)" to "(') close Inventory" - The text "(') close inventory" disappears when clicked
-- Instances: 26 | Scripts: 1 | Modules: 1 | Tags: 0
local G2L = {};
-- StarterGui.Custom Inventory
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[Custom Inventory]];
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.Custom Inventory.Inventory
G2L["2"] = Instance.new("ImageLabel", G2L["1"]);
G2L["2"]["Active"] = true;
G2L["2"]["ZIndex"] = 0;
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["SliceCenter"] = Rect.new(5, 5, 945, 612);
G2L["2"]["ScaleType"] = Enum.ScaleType.Slice;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["AnchorPoint"] = Vector2.new(0.5, 1);
G2L["2"]["Size"] = UDim2.new(0.52177, 0, 0.39941, 0);
G2L["2"]["Visible"] = false;
G2L["2"]["BorderColor3"] = Color3.fromRGB(28, 43, 54);
G2L["2"]["BackgroundTransparency"] = 0.5;
G2L["2"]["Name"] = [[Inventory]];
G2L["2"]["Position"] = UDim2.new(0.5, 0, 0.925, -20);
-- StarterGui.Custom Inventory.Inventory.Frame
G2L["3"] = Instance.new("ScrollingFrame", G2L["2"]);
G2L["3"]["Active"] = true;
G2L["3"]["ScrollingDirection"] = Enum.ScrollingDirection.Y;
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["CanvasSize"] = UDim2.new(0, 0, 0, 0);
G2L["3"]["ElasticBehavior"] = Enum.ElasticBehavior.Never;
G2L["3"]["TopImage"] = [[]];
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["Name"] = [[Frame]];
G2L["3"]["ScrollBarImageTransparency"] = 0.4;
G2L["3"]["BottomImage"] = [[]];
G2L["3"]["AnchorPoint"] = Vector2.new(0.5, 0.5);
G2L["3"]["AutomaticCanvasSize"] = Enum.AutomaticSize.Y;
G2L["3"]["Size"] = UDim2.new(0.98, 0, 0.86193, 0);
G2L["3"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0);









it's good but don't remove 100% the original inventory