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77 Executions
Bakugou FE
Universal Script 📌
Feeyyy10K executions
7 months ago
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Description
Best vfx test i have ever made, self-made not AI and please read this before you comment. alos gimme 1 like pls.
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local cooldowns = { E = false, Q = false, R = false }
local isOverdriveActive = false
local function screenShake(intensity, duration)
local start = tick()
local conn
conn = RunService.RenderStepped:Connect(function()
local elapsed = tick() - start
if elapsed > duration then conn:Disconnect() return end
local fade = 1 - (elapsed/duration)
local cur = intensity * fade
camera.CFrame = camera.CFrame * CFrame.Angles(
math.rad((math.random()-0.5)*cur),
math.rad((math.random()-0.5)*cur), 0)
end)
end
local function impactFrame(color, duration, transparency)
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.IgnoreGuiInset = true
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = color
frame.BackgroundTransparency = transparency or 0
TweenService:Create(frame, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundTransparency = 1}):Play()
Debris:AddItem(gui, duration + 0.1)
end
local function createExpandingRing(pos, color, endSize, duration, orientation)
local ring = Instance.new("Part", workspace)
ring.Shape = Enum.PartType.Cylinder
ring.Material = Enum.Material.Neon
ring.Color = color









*ing cool bro