Universal Script 📌
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18.3k Executions

BOOMBOX SKID

10K executions
Universal Script 📌
ts_pmo
ts_pmo10K executions
2 months ago
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Description

works basically in any game

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-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ContentProvider = game:GetService("ContentProvider")
local player = Players.LocalPlayer

-- Configuration
local MESH_ID = "rbxassetid://1066606415"
local TEXTURE_ID = "" -- optional: rbxassetid://... if the mesh has a matching texture
local MESH_SCALE = Vector3.new(0.016, 0.016, 0.016) -- adjust if the mesh looks too big/small
local BASE_OFFSET = CFrame.new(0, 0, 1.0) -- forward/back + left/right placement, Y height is adjusted separately below

local SPEED_STEP = 0.1
local SPEED_MIN, SPEED_MAX = 0.5, 2
local PITCH_STEP = 0.1
local PITCH_MIN, PITCH_MAX = 0.5, 2

local COLOR_SWATCHES = {
	Color3.fromRGB(40, 40, 40),
	Color3.fromRGB(200, 200, 200),
	Color3.fromRGB(180, 40, 40),
	Color3.fromRGB(40, 90, 180),
	Color3.fromRGB(60, 150, 70),
	Color3.fromRGB(230, 200, 40),
}

-- State (shared between GUI and boombox)
local boomboxPart = nil
local boomboxWeld = nil
local currentUpperTorso = nil
local sound = nil
local pitchEffect = nil
local currentSoundId = ""
local soundLoadedConn = nil
local statusLabelRef = nil -- set once the GUI exists, used for error feedback
local yOffsetLabelRef = nil
local speedLabelRef = nil
local pitchLabelRef = nil
local yOffset = 0 -- studs, adjustable from the GUI, persists across respawns/recreation
local currentSpeed = 1


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