There are huge lags on old devices, this is normal
1


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Copi avatar, not fe
Script edited: Update script
There are huge lags on old devices, this is normal
local SOURCE = [[
return function(INITIAL_SNAPSHOT, ENGINE_SOURCE)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local HttpService = game:GetService("HttpService")
local player = Players.LocalPlayer
local env = getgenv and getgenv() or _G
local key = "LocalAvatarDisguise"
if env.LocalAvatarReplicatedIdle then env.LocalAvatarReplicatedIdle:Stop() end
if env[key] then env[key]:Stop() end
local state = {
connections = {}, avatarConnections = {}, hidden = {}, tracks = {},
version = 0, stopped = false, exportCount = 0
}
env[key] = state
function state:ClearAvatar()
for _, c in ipairs(self.avatarConnections) do c:Disconnect() end
table.clear(self.avatarConnections)
if self.sharedTrack then
pcall(function() self.sharedTrack:Stop(0.15) self.sharedTrack:Destroy() end)
self.sharedTrack = nil
end
if self.sharedAnimation then self.sharedAnimation:Destroy() self.sharedAnimation = nil end
for _, track in pairs(self.tracks) do
pcall(function() track:Stop(0) track:Destroy() end)
end
table.clear(self.tracks)
if self.model then self.model:Destroy() self.model = nil end
for object, transparency in pairs(self.hidden) do
if object.Parent then
pcall(function() object.LocalTransparencyModifier = transparency end)
end
end
table.clear(self.hidden)
end