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Anti Knockback script
Universal Script 📌Uploaded by 8 months ago
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Description
Just a anti knockback script with bind feature for both the function and menu also a dragable slider that will affect how strong the anti kb is. Imma also add desync later. Shit is not obfuscated so feel free to edit and skid it WORKS ON ALL EXECUTORS EVEN XENO AND SOLARA Tags: Tap Simualtor Tap Simulator Best free no ads gamepass fly noclip infinite jump








yo dprtq can you make a script for school simulator called anti ragdoll/anti knock down so when they hit you with the ruler or snow or push you you will not get knocked down and you'll have godmode and you know what I'm talking about and you will understand what I'm talking about when you'll understand the game but let me know if you can and reply when you see this
@deprito @dprtq yo so i figured it out and i already have a anti ragdoll script and what i need now and only is anti hit script just like sab but make it so it supports school simulator and everything will be right and reply to this when you made that script
@dprtq
btw @deprito i got a question where did you get that script
can you? dprtq
@trimaflavi ig i got comment banned,but yes i will try to make it in this week,not sure if it will turn out good tho )
@deprito alr
@trimaflavi i posted it on dprtq,its probably not what you wanted but i tried(im new to roblox coding so i cant make it perfect)
@deprito no you didn't i don't see it
@trimaflavi uh idk why itdoesnt show but here is it --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local player = Players.LocalPlayer local function disableRagdoll(character) local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false) humanoid.StateChanged:Connect(function(oldState, newState) if newState == Enum.HumanoidStateType.Ragdoll or newState == Enum.HumanoidStateType.FallingDown or newState == Enum.HumanoidStateType.Physics then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) humanoid:ChangeState(Enum.HumanoidStateType.Running) end end) for _, descendant in ipairs(character:GetDescendants()) do if descendant:IsA("*ocketConstraint") or descendant:IsA("HingeConstraint") then descendant:Destroy() end end character.DescendantAdded:Connect(function(descendant) if descendant:IsA("*ocketConstraint") or descendant:IsA("HingeConstraint") then descendant:Destroy() end end) end if player.Character then disableRagdoll(player.Character) end player.CharacterAdded:Connect(disableRagdoll)
@deprito that's literally good but can you fix the floating thing rq when they hit you? and then you just stand normally like you didn't get hitten?
@trimaflavi i tried to do that but i just dont get how to do that.Maybe if i figure it out i will push a update
@deprito okay reply to me and give me the script when you'll figure it out how and okay
All you have to do is open the script multiple times and you will have absolutely no knockback.
yo @dprtq nvm it's not bugged and you can't make it anything else than 30%