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Description
Test
-- Farsake Hub - Lock-On Aimbot (Fixed Version)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Settings
local AimbotEnabled = false
local AimPart = "Head"
local TeamCheck = true
local WallCheck = true
local LockRange = 150
local LockedTarget = nil
-- UI
local gui = Instance.new("ScreenGui")
gui.Name = "FarsakeHub"
gui.ResetOnSpawn = false
gui.Parent = game.CoreGui
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 220, 0, 130)
frame.Position = UDim2.new(0.3, 0, 0.3, 0)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Farsake Hub - Aimbot"
title.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.BorderSizePixel = 0
local toggle = Instance.new("TextButton", frame)
toggle.Position = UDim2.new(0, 10, 0, 45)










So glitch the camera don't really follows the charater but if you make it like bacon lock should work