
Aimbot
Universal Script 📌
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Description
Rage Instant Lock – Instantly snaps your camera directly to the target's head with zero smoothing or delay the moment the keybind is pressed. Team Check – Automatically filters player teams, ensuring the script only locks onto enemies while completely ignoring your teammates. Dynamic FOV Circle – A visible overlay circle at the center of your screen that dynamically adjusts to your resolution, showing the exact area where targets are acquired. Closest to Crosshair Selection – Advanced pixel-distance calculation that scans the map in real-time and locks onto the enemy closest to your center cursor. Alive Check – Built-in health validation that drops the lock instantly once a targeted player is eliminated. No-GUI Design – Clean, lightweight, and completely background-optimized script without any annoying menus or cluttered windows.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local FOV_Radius = 300
local IsAiming = false
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.NumSides = 60
FOVCircle.Radius = FOV_Radius
FOVCircle.Filled = false
FOVCircle.Color = Color3.fromRGB(255, 0, 0)
FOVCircle.Visible = true
FOVCircle.Transparency = 0.8
local function GetScreenCenter()
return Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
end
local function GetClosestPlayer()
local closest, dist = nil, FOV_Radius
local center = GetScreenCenter()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.TeamColor ~= LocalPlayer.TeamColor then
local char = player.Character or workspace:FindFirstChild(player.Name)
if char and char:FindFirstChild("Head") then
local head = char.Head
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local screenPos, onScreen = Camera:WorldToScreenPoint(head.Position)
if onScreen then
local d = (Vector2.new(screenPos.X, screenPos.Y) - center).Magnitude
if d < dist then
dist = d
closest = head








