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DIVINE CLAN ANTI BANG (BY WOLF)
Universal Script š
1 month ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
anti bang for divine clan by wolf scripting by wolf upload by anshuu vivek anshuu wolf ššš
--// š WOLF ANTI BANG FOR DIVINE š [ALL-IN-ONE CLIENT SYSTEM]
--// Place inside StarterPlayer -> StarterPlayerScripts (LocalScript)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = Players.LocalPlayer
local TeleportTime = 0.1
local DISPLAY_TITLE = "š WOLF ANTI BANG FOR DIVINE š"
-- Setup / Find RemoteEvent cleanly to avoid infinite wait crashes
local remoteEvent = ReplicatedStorage:FindFirstChild("AntiBangEvent") or ReplicatedStorage:WaitForChild("AntiBangEvent", 5)
----------------------------------------------------
-- 1. OVERHEAD RGB RP NAME TAG SYSTEM
----------------------------------------------------
local function getRGBColor()
local hue = (tick() * 0.6) % 1
return Color3.fromHSV(hue, 1, 1)
end
local function createRGBOverhead(character)
local head = character:WaitForChild("Head", 10)
if not head then return end
local existing = head:FindFirstChild("DivineAntiBangTag")
if existing then existing:Destroy() end
local billboard = Instance.new("BillboardGui")
billboard.Name = "DivineAntiBangTag"
billboard.Size = UDim2.new(0, 220, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
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