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Does it work?
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Description
brings back 2006 animations
game.Players.LocalPlayer.Character:BreakJoints()
game.Players.LocalPlayer.Character=nil
Connection = game.Workspace.DescendantAdded:Connect(function(c)
if c.Name == "Animate" then
c.Disabled=true
end
end)
repeat wait() until game.Players.LocalPlayer.Character
Char = game.Players.LocalPlayer.Character
Died = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()
Connection:Disconnect()
Died:Disconnect()
end)
wait(.1)
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
-- ANIMATION
-- declarations
local Figure = game.Players.LocalPlayer.Character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local toolAnim = "None"
local toolAnimTime = 0










idk
do the others see the animations?