Description
1. Visual & ESP System (Extra-Sensory Perception) 2D Bounding Boxes: Dynamic 3D-projected bounding boxes with background outlines. Health Bars: Visual health indicator showing current vs. max player health (dynamic red-to-green coloring). Player Names & Info: Overhead text rendering player names and contextual details (equipped weapons, ammo, distance, and armor). Head Dots: Highlights enemy head position on-screen. Snaplines: Traces direct visual lines from the player to targets. Skeleton ESP: Renders full-body bone rigs (Head, Torso, Arms, Legs, Feet). Looking At You Indicator: Detects and flags enemies aiming/looking directly at your character (within an 18° cone). Occlusion Dimming: Automatically dims/fades colors for enemies hidden behind walls. Distance Limiter: Configurable maximum rendered range (up to 1000 units). Team Check: Filters out teammates to highlight hostile targets exclusively. 2. Aimbot & Target Tracking Target Priority Modes: Select targets based on Crosshair Distance, Lowest Health, or Closest Proximity. Target Bone Selection: Configurable body parts (default: Head). Activation Modes: Hold: Operates while holding the assigned hotkey. Toggle: Toggles lock-on state with a single press. Always: Permanently actively scans and locks onto target within FOV. Recoil Compensation & Anti-Sway: Pre-calculates, measures, and subtracts top-level game recoil, kick, and camera sway (0–100% compensation strength) to keep aim locked dead-center. Field of View (FOV) Enforcement: Restricts targeting to enemies within a set pixel radius (Show/Hide FOV Circle option). Visibility Filter (Wall Check): Raycasts from your camera position to verify line-of-sight before locking on. Smoothing & Speed Controls: Configurable rotation rate (MaxDegPerSec) and smoothing values for natural-looking movement. 3. Assist & Magnetism Features Native Camera Assistance Hijack: Modifies the native camera controller parameters to exert subtle tracking forces on target. Recoil Assist Tuning: Directly modifies camera recoil behavior up to developer-level tier values (0.75). 4. Triggerbot Auto-Fire: Automatically fires upon entering target line-of-sight. Hotkey Activation: Dedicated trigger key binding (default: LeftAlt). Delay & Cooldown: Custom milliseconds delay (DelayMs) and post-fire cooldowns. Visibility Checking: Ensures triggerbot only fires when targets are visible. 5. On-Screen Radar & Mini-Map 2D Tactical Radar Overlay: Custom circular radar positioned anywhere on the HUD (custom X, Y offsets and radii). Target Direction Angles: Plots relative enemy orientation and facing direction in real-time. Self-Marker: Centralized player position anchor. 6. Utility, Intelligence & Tweaks Tactical Intel Display: Custom multi-line HUD list detailing active match targets, health, distance, and weapon statuses. Anti-Flash / NoFlash: Removes/bypasses camera blinding effects (e.g., flashbangs). Custom Field of View (FOV Slider): Modifies standard local camera FOV. Live Debug Readout: Renders recoil measurements and engagement statistics beneath the crosshair. Full Color Customization: Separate color settings for Enemies, Dimmed (Occluded) targets, Target Watching warnings, Health, Text, and Accents. Cross-Platform Compatibility: Native adaptations for PC and Mobile/Touch int


![[UPDATE!] BloxStrike](/images/script/114234929420007-1788849880253.jpg)
![[UPDATE!] BloxStrike](/images/script/114234929420007-1788792728923.png)
