![[UPD] Volleyball Legends](/images/script/73956553001240-1782065226669.png)
BARRAGE x
[UPD] Volleyball LegendsUploaded byDescription
BARRAGE - Volleyball Legends v3.5 Update Log GAMEPLAY Auto Spike & Shot Modes Auto Spike: Automatically spikes when airborne and ball is in reach. Includes a Panic Spike mode that ignores normal gates near the floor. Spike Conditions: Configurable gates: Above Net, Above You, Ball Approaching, Block Priority, In Front, Minimum Distance, Peak Timing. Smart Aim (Premium): 14x10 grid targeting enemy court gaps. Accounts for enemy velocity, net threat scaling, block power, and vine wall path blocking. Silent Aim & Tilt: Silent Aim faces camera direction on jump for manual control. Spike Tilt automatically tilts W/A/S/D mid-air toward targets. Smart Jump (Premium): Jumps only when ball peaks/falls in reach. Delays: Fastest, Fast, Default, Slow, Slowest. Glide Magnet: Airborne tracking toward the ball. Legit mode stops on contact; Blatant tracks full jump. Cut Spike (Premium): Aims cross-court at opposite antenna when near net. Automatically evaluates enemy gaps and drops ball via Cut W-Tilt. Line Shot: Aims straight down the line when standing near sidelines (1-5 studs). Auto Serve: Mid-air hits with independent 14x10 grid aiming, auto-toss delay, serve tilt, power selectors, and line serve targeting. Receives, Blocks, & Sets Auto Receive: Modes: Bump, Soft Bump (speed-scaled release capped at 16 studs), Smart Bump (skips out-of-bounds balls via green/red ESP), and Set. Features Receive Magnet auto-walking via MoveTo. Auto Block: Triggers near net. Modes: Block, Set Block (+50ms enemy set detection padding), and Net Fish (drops ball to your court via S-tilt). Auto Set: Jumps, steers camera, and sets targeting Antennas, Sideways, or Teammates (predicts position 400ms ahead using velocity). Auto Dive: Low-ball safety diving targeting Ball, Court, or Teammates with smooth rotation, animation lock, and a 0.5x-3x speed multiplier override. Court Automation: Auto Play handles full court positioning and idle jitter-strafing. Auto Queue auto-joins matches, selects mode (Regular/Pro), team, and position slots. Auto Ability fires skills at 100% charge. CHARACTER, PHYSICS, & VISUALS Ping-Adaptive Timing: Smoothed ping tracking (85/15 EMA) automatically adjusts action windows. Movement Bypasses: Glide Bypass offers camera-relative WASD air movement (speed 10-150). Aim Bypass frees mid-air rotation. Modifications: Rate-limited WalkSpeed (1-100) and JumpPower (1-200) write overrides. Lowers personal gravity via a 1-100% slider. Hitboxes: Instantiates sphere parts on CLIENT_BALL models. Smart Hitbox (Premium) swaps sizes dynamically for Block, Bump, Dive, Serve, Set, and Spike states. Visual ESP: Features Ball ESP (closest highlight, neon trajectory beam, floor landing predictor cylinder) and Player ESP (team/opponent highlights, distance labels, and Blocker/Receiver/Jump roles mapping). Aim & Zone Grids: Floor indicators for Spike Target, Smart Aim Area, Court boundaries, Cut Spike/Line Shot zones, and Serve target fields. Directional Lines: Extends beams from enemy heads showing facing direction. Toggleable to Jump Only. REWARDS, WEBHOOKS, & INTERNALS Infinite Spins: Auto-claims ranked rewards on a 1.2s loop with rank gating (Bronze II to Silver III) and per-reward earning limits. Quick Teleport: In-UI navigation to Lobby, Play, AFK, Shops, and Queues. Blocked during active matches. Discord Webhooks: Sends match summary embeds (scores, MVP, streaks, comeback triggers) and rank updates. Features custom pings and a Panic Mode toggle



Acro Hub | Easy Key System


