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tracking is a Just a baseplate script for Roblox, uploaded to ScriptBlox on Aug 26, 2026.
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Description
mobile support soon source code :3 pls dont skid if u can help it! reanimate used for replication (which yes, it does make it trail behind the player) recommended use antivoid in infinite yield before use to make it function better!
if game.Players.LocalPlayer.Character["Humanoid"].RigType == Enum.HumanoidRigType.R15 and game.PlaceId == 123974602339071 then
game:GetService("TextChatService")["TextChannels"]["RBXGeneral"]:SendAsync("-r6")
task.wait(.5)
end
local pillasec = 0.000001
local textty = true
local target = [[insaneclown7771]]
local Global = (getgenv and getgenv()) or shared
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekHub/main/src/packages/FunctionPack.lua"))()
Global.GelatekHubConfig = {["Permanent Death"] = true,["Torso Fling"] = false,["Bullet Enabled"] = false,["Enable Collisions"] = false,["Keep Hats On Head"] = true,["Headless On Perma"] = false,["Anti Void"] = false,["Anti Void Offset"] = 75}
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekHub/main/src/lib/Reanimate.lua"))()
task.wait(5)
game.Players.LocalPlayer.Character["Humanoid"].Health = 0
game.Players.LocalPlayer.Character["Humanoid"].EvaluateStateMachine = false
game.Players.LocalPlayer.Character["Humanoid"].RequiresNeck = false
game.Players.LocalPlayer.Character["Head"].Anchored = true
game.Players.LocalPlayer.Character["Torso"].Anchored = true
game.Players.LocalPlayer.Character["Left Arm"].Anchored = true
game.Players.LocalPlayer.Character["Right Arm"].Anchored = true
game.Players.LocalPlayer.Character["Left Leg"].Anchored = true
game.Players.LocalPlayer.Character["Right Leg"].Anchored = true
game.Players.LocalPlayer.Character["Head"].CanCollide = false
game.Players.LocalPlayer.Character["Torso"].CanCollide = false
game.Players.LocalPlayer.Character["Left Arm"].CanCollide = false
game.Players.LocalPlayer.Character["Right Arm"].CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Torso"]["Left Hip"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Right Hip"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Left Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Right Shoulder"]:Destroy()
game.Players.LocalPlayer.Character["Torso"]["Neck"]:Destroy()
task.wait(.1)
if textty then
game:GetService("TextChatService")["TextChannels"]["RBXGeneral"]:SendAsync("whatever i do is what everyone sees")
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![[UP] Just a baseplate.](/images/script/123974602339071-1788061610242.png)
![[UP] Just a baseplate.](/images/script/123974602339071-1764727480007.png)
![[UP] Just a baseplate.](/images/script/123974602339071-1792510750941.png)
![[UP] Just a baseplate.](/images/script/123974602339071-1792340292188.png)
![[UP] Just a baseplate.](/images/script/123974602339071-1792261888149.png)