[UP] Just a baseplate.
2.5k Views
1.7k Executions

m4 slasher animations

Just a baseplate
dienoher
dienoherFirst script
7 months ago
Please login to perform these actions:

m4 slasher animations is a Just a baseplate script for Roblox, uploaded to ScriptBlox on Apr 1, 2026.

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

this is just a mix beetwen mr_eyes's thing to align accesories to hand and a script made by fescriptshowcaser (i think that was its name)

View Raw
-- say -gh 17275074774 on the chat to make it work!!!

local player = game.Players.LocalPlayer
local char = player.Character
local Align = function(Part0, Part1,Mesh)
    local Aligns = {
        AlignOrientation = Instance.new("AlignOrientation", Part0),
        AlignPosition = Instance.new("AlignPosition", Part0)
    }
    
    local Attachments = {
        Attach0 = Instance.new("Attachment", Part0),
        Attach1 = Instance.new("Attachment", Part1)
    }
    local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
    if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
        m:Destroy()
    end
    Part0:BreakJoints()
    Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
    Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
    Aligns.AlignOrientation.Responsiveness = math.huge
    Aligns.AlignOrientation.RigidityEnabled = true
    
    Aligns.AlignPosition.Attachment0 = Attachments.Attach0
    Aligns.AlignPosition.Attachment1 = Attachments.Attach1
    Aligns.AlignPosition.Responsiveness = math.huge
    Aligns.AlignPosition.RigidityEnabled = true
        Aligns.AlignPosition.MaxForce = 999999999
        spawn(function()
            while _G.loop do 
                local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
                if mag >= 5 then 
                Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
                end
                Part0.Velocity = Vector3.new(0,35,0)
                game['Run Service'].Heartbeat:wait()
                end
        end)
 return {Attachments.Attach0, Attachments, Aligns}


Comments

1
Log in to join the conversation. Login
dienoher's profile picture
dienoherUploader7 months ago

bread

1