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Powerful is a Troll Slapping Tower script for Roblox, uploaded to ScriptBlox on May 22, 2025.
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Description
If you are gonna take some code from this script, please credit me! Auto Place Block (platform under you) Set height of block No Slap Effect/Fling Auto Win (5k per second) Anti Void Anti Freeze/Time Stop Fling players with a custom XYZ Value (X = left/right, Y = up/down, Z = back/front) Fling All Players Bring Player Bring All Players No Killbrick Damage Spam Bricks (makes players stunned) Spam Black Holes (attracts players) Spam Swapper (lags server & does permanent damage) Get ALL gloves Edit glove cooldown/size BUILD TOOL DELETE TOOL (ONLY FOR BUILT BLOCKS)
getgenv().deletewhendupefound = true
local localplr = game.Players.LocalPlayer
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Troll Slapping Tower (2AreYouMental110)")
local maintab = lib.maketab("Main")
local slaptab = lib.maketab("Gloves")
local buildtab = lib.maketab("Build")
lib.makelabel("ALTS: normalxsx_casual1, normalxsx_casual2, normalxsx_casual3, normalxsx_casual4, normalxsx_casual5",maintab)
local apb = false
local ofs = -3.5
local conn = {}
lib.maketoggle("Auto Place Block (Requires Block Glove)",maintab,function(bool)
apb = bool
while apb do
task.wait()
pcall(function()
(workspace:FindFirstChild("BlockSlap",true) or game.Players:FindFirstChild("BlockSlap",true)).PlaceBlock:FireServer((localplr.Character.HumanoidRootPart.CFrame + Vector3.new(0,ofs,0)) * CFrame.fromEulerAnglesYXZ(math.rad(90),0,0))
end)
end
end)
lib.maketextbox("Set Height Offset (-3.5 for floating platform)",maintab,function(txt)
ofs = tonumber(txt)
end)
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Anti-Slap-or-Fling-FOR-TROLL-GAMES-40702"))()
local av = true
lib.maketoggle("Infinite Yield Anti-Void",maintab,function(bool)
av = bool
end,true)
local af = false
lib.maketoggle("Anti-Time Stop (client sided)",maintab,function(bool)
af = bool
end)
function da(c)
if c:IsA("BasePart") then
c:GetPropertyChangedSignal("Anchored"):Connect(function()
if af and c.Anchored == true then




Put this in pastebin pls