Our search systems are undergoing rapid maintenance, they may be intermittently unavailable. Sorry for the inconvenience!
Trident Survival
11.6k Views

Amongushook dump

Trident SurvivalUploaded by
8 months ago
Please login to perform these actions:

Description

dumped by 888_8_ in discord magic bullet function V = function(L) code what turn on magic bullet function the main magic bullet function Y3 = function(L) y3 is a magic bullet main code all functions in 1 list almost all: -- Core Logic & Hooks g = function(L) -- antiCheat_findClient f = function(L) -- isLuaFunction_check E = function(L) -- coroutine_wrapper Y3 = function(L, ...) -- silentAim_rayOverride_AKA_magicbullet Y = function(L) -- forceHeadshots_hook J3 = function(L) -- ambient_toggle y = function(L) -- silentAim_drawFOV G = function(L) -- silentAim_updateMousePos z = function(L) -- silentAim_visibleCheck x = function(L) -- onUnequipItem_hook F3 = function(L) -- removeGrass_toggle D = function() -- kickPlayer_function m3 = function(L) -- entityESP_toggle C = function(L) -- playerESP_loop C0 = function(L, L) -- callback_executor x3 = function(L) -- magicBullet_findValidPos Z3 = function(...) -- nil_setter a = function(L) -- silentAim_prediction X3 = function(L) -- boxESP_setter f3 = function(L) -- configFile_list u3 = function(L) -- entityCache_add b = function(L) -- lighting_property_hook g3 = function(L) -- configFile_delete A = function(L) -- silentAim_targetDistance_setter K = function(L) -- silentAim_fovColour_setter u = function() -- teamCheck_function O = function(L) -- renderStepped_PreRender_hook w = function(L) -- wrapper_w V = function(L) -- silentAim_mainTargetingLoop _ = function(L) -- silentAim_snaplineColour_setter L = function() -- table_shift_L j = function(L) -- UI_buildMenu W3 = function(L) -- npcESP_loop I3 = function(L) -- removeFog_setter T = function(L) -- http_loadstring_executor D3 = function(L) -- playerESP_toggle F = function(L) -- nilCheck_wrapper_F U = function(L) -- playerESP_ignoreSleepers_setter I = function(L) -- table_deepclone_and_multiply r = function(L) -- worldToViewport_function Q = function(L) -- fireServer_hook_2 k = function(L) -- math_wrapper_k e = function(L) -- getProjectileID_function l = function(L) -- math thats all

View Raw
Edited By: mainstreamedgay Download


Comments
7
User profile picture
Temporal 8 months ago
haters gotta hate
User profile picture
mainstreamedgay 8 months ago
idc
Temporal's profile pictureTemporalhaters gotta hate
User profile picture
mainstreamedgay 8 months ago
@Temporal idc
User profile picture
mainstreamedgay 8 months ago
V = function(L) this is the code what initialize the magicbullet and Y3 = function(L) magic bullet main like the main code of magic bullet if V.enabled then the V = function(L) is the code what start the Y3 Y3 is a main magic bullet code what waiting for V.enabled V.enabled it mean from UI or idk
User profile picture
mainstreamedgay 8 months ago
V = function(L) code what turn on magic bullet Y3 = function(L) y3 is a magic bullet main code
User profile picture
mainstreamedgay 8 months ago
This is dumped code it dont work this is only for extracting functions like magic bullet esp etc
User profile picture
harrihowardscripthub 6 months ago
heads up zach :) https://mainstreamed.org/aboutme
Please Login to add a comment.