Image cropping is currently dysfunctional, and will be fixed as soon as possible. Sorry for the inconvenience!
Trident Survival
12.4k Views
184 Executions

Amongushook dump

Trident SurvivalUploaded by
10 months ago
Please login to perform these actions:

Description

dumped by 888_8_ in discord magic bullet function V = function(L) code what turn on magic bullet function the main magic bullet function Y3 = function(L) y3 is a magic bullet main code all functions in 1 list almost all: -- Core Logic & Hooks g = function(L) -- antiCheat_findClient f = function(L) -- isLuaFunction_check E = function(L) -- coroutine_wrapper Y3 = function(L, ...) -- silentAim_rayOverride_AKA_magicbullet Y = function(L) -- forceHeadshots_hook J3 = function(L) -- ambient_toggle y = function(L) -- silentAim_drawFOV G = function(L) -- silentAim_updateMousePos z = function(L) -- silentAim_visibleCheck x = function(L) -- onUnequipItem_hook F3 = function(L) -- removeGrass_toggle D = function() -- kickPlayer_function m3 = function(L) -- entityESP_toggle C = function(L) -- playerESP_loop C0 = function(L, L) -- callback_executor x3 = function(L) -- magicBullet_findValidPos Z3 = function(...) -- nil_setter a = function(L) -- silentAim_prediction X3 = function(L) -- boxESP_setter f3 = function(L) -- configFile_list u3 = function(L) -- entityCache_add b = function(L) -- lighting_property_hook g3 = function(L) -- configFile_delete A = function(L) -- silentAim_targetDistance_setter K = function(L) -- silentAim_fovColour_setter u = function() -- teamCheck_function O = function(L) -- renderStepped_PreRender_hook w = function(L) -- wrapper_w V = function(L) -- silentAim_mainTargetingLoop _ = function(L) -- silentAim_snaplineColour_setter L = function() -- table_shift_L j = function(L) -- UI_buildMenu W3 = function(L) -- npcESP_loop I3 = function(L) -- removeFog_setter T = function(L) -- http_loadstring_executor D3 = function(L) -- playerESP_toggle F = function(L) -- nilCheck_wrapper_F U = function(L) -- playerESP_ignoreSleepers_setter I = function(L) -- table_deepclone_and_multiply r = function(L) -- worldToViewport_function Q = function(L) -- fireServer_hook_2 k = function(L) -- math_wrapper_k e = function(L) -- getProjectileID_function l = function(L) -- math thats all

View Raw
Edited By: mainstreamedgay Download


Comments

10
Log in to join the conversation. Login
meliono's profile picture
meliono8 months ago

I kiss eva hussey everyday

1
mainstreamedgay's profile picture
mainstreamedgayUploader9 months ago

now code looks better Y = function(L) local e = L[6] local f = L[2] local G = L[4] local b = L[1] local c = L[3] local Z = L[5] local j = L[0] return function(L, V) if L ~= f(c[1][c[3]].SendCodes, 'INV_USE_ITEM') or V[1] ~= 'Hit' then return end local L = #V == 7 local f = 6 local c = 5 if not L then f = 5 c = 4 end if G.forceHeadshots.value and e(Z, V[c]) then V[c] = 'Head' end V[f] = j(0, 0, 0) local e = b.shotBullets[V[2]] if L and e then V[f] = e b.shotBullets[V[2]] = nil end end end,

1
harrihowardscripthub's profile picture
harrihowardscripthub9 months ago

heads up zach :) https://mainstreamed.org/aboutme

1
mainstreamedgay's profile picture
mainstreamedgayUploader9 months ago

@harrihowardscripthub im not zach and * off

1
mainstreamedgay's profile picture
mainstreamedgayUploader10 months ago

This is dumped code it dont work this is only for extracting functions like magic bullet esp etc

1
mainstreamedgay's profile picture
mainstreamedgayUploader10 months ago

V = function(L) code what turn on magic bullet Y3 = function(L) y3 is a magic bullet main code

1
mainstreamedgay's profile picture
mainstreamedgayUploader10 months ago

V = function(L) this is the code what initialize the magicbullet and Y3 = function(L) magic bullet main like the main code of magic bullet if V.enabled then the V = function(L) is the code what start the Y3 Y3 is a main magic bullet code what waiting for V.enabled V.enabled it mean from UI or idk

1
mainstreamedgay's profile picture
mainstreamedgayUploader10 months ago

idc

1