Amongushook dump
Trident Survival
Amongushook dump is a Trident Survival script for Roblox, uploaded to ScriptBlox on Nov 5, 2025.
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Description
dumped by 888_8_ in discord magic bullet function V = function(L) code what turn on magic bullet function the main magic bullet function Y3 = function(L) y3 is a magic bullet main code all functions in 1 list almost all: -- Core Logic & Hooks g = function(L) -- antiCheat_findClient f = function(L) -- isLuaFunction_check E = function(L) -- coroutine_wrapper Y3 = function(L, ...) -- silentAim_rayOverride_AKA_magicbullet Y = function(L) -- forceHeadshots_hook J3 = function(L) -- ambient_toggle y = function(L) -- silentAim_drawFOV G = function(L) -- silentAim_updateMousePos z = function(L) -- silentAim_visibleCheck x = function(L) -- onUnequipItem_hook F3 = function(L) -- removeGrass_toggle D = function() -- kickPlayer_function m3 = function(L) -- entityESP_toggle C = function(L) -- playerESP_loop C0 = function(L, L) -- callback_executor x3 = function(L) -- magicBullet_findValidPos Z3 = function(...) -- nil_setter a = function(L) -- silentAim_prediction X3 = function(L) -- boxESP_setter f3 = function(L) -- configFile_list u3 = function(L) -- entityCache_add b = function(L) -- lighting_property_hook g3 = function(L) -- configFile_delete A = function(L) -- silentAim_targetDistance_setter K = function(L) -- silentAim_fovColour_setter u = function() -- teamCheck_function O = function(L) -- renderStepped_PreRender_hook w = function(L) -- wrapper_w V = function(L) -- silentAim_mainTargetingLoop _ = function(L) -- silentAim_snaplineColour_setter L = function() -- table_shift_L j = function(L) -- UI_buildMenu W3 = function(L) -- npcESP_loop I3 = function(L) -- removeFog_setter T = function(L) -- http_loadstring_executor D3 = function(L) -- playerESP_toggle F = function(L) -- nilCheck_wrapper_F U = function(L) -- playerESP_ignoreSleepers_setter I = function(L) -- table_deepclone_and_multiply r = function(L) -- worldToViewport_function Q = function(L) -- fireServer_hook_2 k = function(L) -- math_wrapper_k e = function(L) -- getProjectileID_function l = function(L) -- math thats all


I kiss eva hussey everyday
now code looks better Y = function(L) local e = L[6] local f = L[2] local G = L[4] local b = L[1] local c = L[3] local Z = L[5] local j = L[0] return function(L, V) if L ~= f(c[1][c[3]].SendCodes, 'INV_USE_ITEM') or V[1] ~= 'Hit' then return end local L = #V == 7 local f = 6 local c = 5 if not L then f = 5 c = 4 end if G.forceHeadshots.value and e(Z, V[c]) then V[c] = 'Head' end V[f] = j(0, 0, 0) local e = b.shotBullets[V[2]] if L and e then V[f] = e b.shotBullets[V[2]] = nil end end end,
This is dumped code it dont work this is only for extracting functions like magic bullet esp etc
V = function(L) code what turn on magic bullet Y3 = function(L) y3 is a magic bullet main code
V = function(L) this is the code what initialize the magicbullet and Y3 = function(L) magic bullet main like the main code of magic bullet if V.enabled then the V = function(L) is the code what start the Y3 Y3 is a main magic bullet code what waiting for V.enabled V.enabled it mean from UI or idk
idc
haters gotta hate
@Temporal idc