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Safe-SlientAim open-source (Fixed)
Tribes 3v3
3 weeks ago · Updated
Reviewed by QueueSpeedDemonPaid revieweron How review works
Safe-SlientAim open-source (Fixed) is a Tribes 3v3 script for Roblox, uploaded to ScriptBlox on Oct 19, 2026. Reviewed by a person on Oct 26, 2026.
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Description
Just execute and use Bow
Updates
Script edited: Update script
Script edited: Update script
--safe
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Env = (getgenv and getgenv()) or _G
if Env.BallisticSilentAimState and Env.BallisticSilentAimState.Cleanup then
Env.BallisticSilentAimState.Cleanup()
end
local State = {
Active = true,
OriginalAimDirection = nil :: ((Vector3) -> Vector3)?,
OriginalAssistDirection = nil :: ((Vector3, Vector3, boolean?) -> Vector3)?,
OriginalAimPoint = nil :: ((number?) -> (Vector3, RaycastResult?))?,
}
local function ResolveCombatFolder(): Instance?
local playerScripts = LocalPlayer:FindFirstChild("PlayerScripts")
if playerScripts then
local combatFolder = playerScripts:FindFirstChild("Combat")
if combatFolder then
return combatFolder
end
end
return LocalPlayer:FindFirstChild("Combat")
end
local CombatFolder = ResolveCombatFolder()
local SharedFolder = ReplicatedStorage:WaitForChild("Shared", 10)
local UtilModule = if CombatFolder and CombatFolder:FindFirstChild("Util")
then require(CombatFolder.Util)
else nil
local CombatShared = if SharedFolder and SharedFolder:FindFirstChild("Combat")
then require(SharedFolder.Combat)
else nil
local ControllerStateTable: { [any]: any }? = nil







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