UTILITY CUSTOM MOVESETS V3 EXAMPLE
The Strongest BattlegroundsUploaded byDescription
+ means new, = means fixes, ? Means testing later • Custom Movesets V3 is Custom movesets V2 but.. + Added the rest of the characters to ChrSel + Added Custom VFX importing (returns the part of the .rbxm or the first part within the model in the .rbxm) = Fixed only 1 move max glitch + Function: ChrSel, adds character to character select, Syntax: ms:ChrSel(moveset name, image id (number or string), notice description (e.g. “Moveset made by <your name>”), onRespawnAfterClick (function) + Function: Bind, Binds an animation to a function, syntax: ms:Bind(AnimationId (e.g. “rbxassetid://000000”), callback (function with syntax function(AnimationTrack))) ? Idk if PC support is here yet.. I’m working on it! • Soon: + Non-Auto Use support + Support for changing character name colors + Support for up to 2 movesets for scripts + ult bar ui changing



Moondiety Script | 17+ supported Games





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@desimc868_YT this is an example for custom movesets to make it easier to make them! :D (I’m updating the example now)
am not going to use this script again.....
Ima just make it better then upload it
SFXM1 to 4 is gonna prob be added soon