
Dandy Fighter Moveset (ripped from Dandy's Fighters)
The Strongest Battlegrounds
Reviewed by MatttsPaid revieweron How review works
Dandy Fighter Moveset (ripped from Dandy's Fighters) is a The Strongest Battlegrounds script for Roblox, uploaded to ScriptBlox on Oct 29, 2026. Reviewed by a person on Nov 1, 2026.
Does it work?
Early reports100% say it works · 1 report in the last 2 weeks
Description
Dandy Fighter -- TSB (The Strongest Battlegrounds) moveset. Just execute it (re-executing replaces the previous run). M1 ..... your TSB M1 animations are swapped for the Dandy attacks: hit 1 -> Attack1, hit 2 -> Attack2, hit 3 -> Attack3, hit 4 -> Attack3 again (PLACEHOLDER, see M1_MAP). The damage is still TSB's own M1; only the animation changes, and it is timed to the length of the TSB animation it replaces, so the combo keeps its normal speed. Block ... TSB's own block animation (10470389827) drives Dandy's block: while it plays Dandy blocks, when it stops Dandy stops. Walk .... Dandy's idle, walk and stop-walk replace the game's while you are on the ground. Emotes (and, by default, any other action animation such as dashes or hit reactions) pause every custom animation until they are done. Moves ... your hotbar is replaced by 3 Dandy moves, made with the Custom Weapon library: 1 Dash 2 Charge 3 Leap They are movement + animation only: TSB deals damage on the server, so these moves do not hurt anyone. The Dandy MODEL is embedded too (as a standard LZ4 .rbxm, decoded at run time and loaded with writefile + getcustomasset + GetObjects). It follows your character and does what your character does: every joint of your real body is mirrored onto Dandy, so he performs the Dandy M1s and moves AND the game's own animations, and his corrupt arm uses the baked Dandy animations. Your real avatar is hidden on YOUR screen only (other players still see your avatar doing the animations). Without writefile / getcustomasset the moveset still works, you just do not get the model. How the animations work: the Dandy animations are baked into this script (nothing is loaded from private asset ids) and are applied straight to your own character's joints right after the game's Animator writes them each frame, so they override it. Your parts replicate from you, so other players see it too. They only touch the six standard R6 joints (TSB characters are R6); the corrupt arm / flower head are not part of a TSB avatar, so they are left out.
loadstring(game:HttpGet("https://raw.githubusercontent.com/SlopCodeReal/TSB-Dandy-Fighter-Moveset/refs/heads/main/dandy.lua"))()







Vibecoded slop, also leaks source
what the hell we're taking dandy too far ðŸ˜ðŸ˜ðŸ˜ðŸ˜