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Auto Complete All Floors 1-10 open src
The Hollow
2 hours ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
Auto Complete All Floors 1-10 open src is a The Hollow script for Roblox, uploaded to ScriptBlox on Nov 1, 2026. Reviewed by a person on Nov 1, 2026.
Does it work?
Early reports0% say it works Β· 2 reports in the last 2 weeks
Why it doesn't work Errors or does nothing 2
Also noticed:
Description
One script for The Hollow floors 1β9 and the finale. Skips saved floors, checks server progress, and includes pause/resume, stop controls, and limited retries.
local P = game:GetService("Players").LocalPlayer
local CFG = table.freeze({ PLACE = 116463962153167, WAIT = 0.2, SETTLE = 0.8, ACK = 20, FLOOR_TIMEOUT = 240, FINAL_TIMEOUT = 360, SEARCH_LIMIT = 100000, ROTATIONS = 8, MAX_ATTEMPTS = 2, HEIGHT = 4 })
assert(game.PlaceId == CFG.PLACE, "NAHH broski this shit so laced πΆβπ«οΈ")
local RS = game:GetService("ReplicatedStorage")
local Tags = game:GetService("CollectionService")
local Http = game:GetService("HttpService")
local E = getgenv()
if E.PersonalHollowFloors then E.PersonalHollowFloors.Stop() end
local names = { "MazeLock", "ThreePillar", "Tomb", "ZombieBridge", "LightMirror", "WitchesBrew", "JackOLantern", "Offerings", "LeverWalls" }
local state = { phase = "starting", floor = 0, stopped = false, paused = false, completed = {}, finaleComplete = false, error = nil }
local worker: thread? = nil
local panel: TextButton? = nil
local gui = Instance.new("ScreenGui")
gui.Name = "PersonalHollowFloors"
gui.ResetOnSpawn = false
gui.Parent = P.PlayerGui
local label = Instance.new("TextButton")
label.Size = UDim2.fromOffset(440, 90)
label.Position = UDim2.fromOffset(20, 150)
label.TextWrapped = true
label.BackgroundColor3 = Color3.fromRGB(25, 25, 32)
label.TextColor3 = Color3.new(1, 1, 1)
label.Parent = gui
panel = label
local function stopHelpers()
for _, key in { "TzarHubQuest", "TzarHubPillarQuest" } do
local h = E[key]
if h and h.Stop then h.Stop() end
if h and typeof(h.thread) == "thread" and h.thread ~= coroutine.running() and coroutine.status(h.thread) == "suspended" then task.cancel(h.thread) end
end
end
local function status(message: string)
state.phase = message
if panel then panel.Text = "The Hollow | " .. message .. "\nFloor " .. state.floor .. " | click: Pause/Resume | Stop: getgenv().PersonalHollowFloors.Stop()" end
print("[PERSONAL FLOORS]", state.floor, message)
end
local connection: RBXScriptConnection? = nil
local function stop()
state.stopped = true
stopHelpers()
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