The Battle Bricks
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2.2k Executions

Latest projectile version by CGJ me

The Battle Bricks
CGJ_YT
CGJ_YT10K executions
3 months ago
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Latest projectile version by CGJ me is a The Battle Bricks script for Roblox, uploaded to ScriptBlox on Aug 13, 2026.

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Description

README: Explanation :p Script Features Overview Add Projectile (Aura): Intercepts specific thrown items and projectiles (like kunai, shuriken, and fireballs), makes them invisible, and automatically locks their position directly onto your current target's root part to deal instant damage. Delete Projectile (Blacklist): Detects heavy or dangerous incoming objects (like pianos, tables, and explosives), freezes them instantly, and teleports them underground out of the way to keep you safe.

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if game.PlaceId ~= 10834586502 then return end

getgenv().ProjectileAuraConfig = getgenv().ProjectileAuraConfig or {}
local Config = getgenv().ProjectileAuraConfig
Config.IHATEYOUSOMUCH = Config.IHATEYOUSOMUCH or { Enabled = true, Betty = true, Warhead = true }
Config.Theseshouldntbetargettedimo = Config.Theseshouldntbetargettedimo or { Enabled = true, Punishment = true, Bloodhorn = true }
Config.RandomizedProjectiles = { Enabled = true, List = { ["Kunai"] = true, ["Shuriken"] = true, ["LilCesuspot"] = true } }

if getgenv().ProjectileAuraLoaded then return end
getgenv().ProjectileAuraLoaded = true

local Workspace, RunService = game:GetService("Workspace"), game:GetService("RunService")
local EnemyFolder = Workspace:WaitForChild("NPCFolders"):WaitForChild("EnemyFolder")
local ProjectileFolder = Workspace:WaitForChild("Projectile")

local trackedProjectiles, deletionProjectiles, projectileModes = {}, {}, {}
local block, timerRemaining, isActive = nil, 0, false

local function GetValidEnemies()
    local list = {}
    for _, e in ipairs(EnemyFolder:GetChildren()) do
        local h, r = e:FindFirstChild("Humanoid"), e:FindFirstChild("HumanoidRootPart")
        if h and h.Health > 0 and r and not (Config.Theseshouldntbetargettedimo.Enabled and Config.Theseshouldntbetargettedimo[e.Name]) then table.insert(list, e) end
    end
    return list
end

local function GetStrongestEnemy()
    local list = GetValidEnemies()
    if #list == 0 then return nil end

    local strongestEnemy = nil
    local maxHealth = -1

    for _, enemy in ipairs(list) do
        local humanoid = enemy:FindFirstChild("Humanoid")
        if humanoid then
            local totalHealth = humanoid.MaxHealth + humanoid.Health
            if totalHealth > maxHealth then
                maxHealth = totalHealth


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