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Latest projectile version by CGJ me
The Battle Bricks
3 months ago
Please login to perform these actions:Latest projectile version by CGJ me is a The Battle Bricks script for Roblox, uploaded to ScriptBlox on Aug 13, 2026.
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Description
README: Explanation :p Script Features Overview Add Projectile (Aura): Intercepts specific thrown items and projectiles (like kunai, shuriken, and fireballs), makes them invisible, and automatically locks their position directly onto your current target's root part to deal instant damage. Delete Projectile (Blacklist): Detects heavy or dangerous incoming objects (like pianos, tables, and explosives), freezes them instantly, and teleports them underground out of the way to keep you safe.
if game.PlaceId ~= 10834586502 then return end
getgenv().ProjectileAuraConfig = getgenv().ProjectileAuraConfig or {}
local Config = getgenv().ProjectileAuraConfig
Config.IHATEYOUSOMUCH = Config.IHATEYOUSOMUCH or { Enabled = true, Betty = true, Warhead = true }
Config.Theseshouldntbetargettedimo = Config.Theseshouldntbetargettedimo or { Enabled = true, Punishment = true, Bloodhorn = true }
Config.RandomizedProjectiles = { Enabled = true, List = { ["Kunai"] = true, ["Shuriken"] = true, ["LilCesuspot"] = true } }
if getgenv().ProjectileAuraLoaded then return end
getgenv().ProjectileAuraLoaded = true
local Workspace, RunService = game:GetService("Workspace"), game:GetService("RunService")
local EnemyFolder = Workspace:WaitForChild("NPCFolders"):WaitForChild("EnemyFolder")
local ProjectileFolder = Workspace:WaitForChild("Projectile")
local trackedProjectiles, deletionProjectiles, projectileModes = {}, {}, {}
local block, timerRemaining, isActive = nil, 0, false
local function GetValidEnemies()
local list = {}
for _, e in ipairs(EnemyFolder:GetChildren()) do
local h, r = e:FindFirstChild("Humanoid"), e:FindFirstChild("HumanoidRootPart")
if h and h.Health > 0 and r and not (Config.Theseshouldntbetargettedimo.Enabled and Config.Theseshouldntbetargettedimo[e.Name]) then table.insert(list, e) end
end
return list
end
local function GetStrongestEnemy()
local list = GetValidEnemies()
if #list == 0 then return nil end
local strongestEnemy = nil
local maxHealth = -1
for _, enemy in ipairs(list) do
local humanoid = enemy:FindFirstChild("Humanoid")
if humanoid then
local totalHealth = humanoid.MaxHealth + humanoid.Health
if totalHealth > maxHealth then
maxHealth = totalHealth
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