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OPEN SOURCE AUTOPARRY
Blade Ball
Fsploit_new10 followers
2 years ago
Please login to perform these actions:OPEN SOURCE AUTOPARRY is a Blade Ball script for Roblox, uploaded to ScriptBlox on Aug 15, 2024.
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Description
[+] - AutoParry ( Can edit Range) [+] - Ping based (whether if your in Asia) [+] - Autospam (must be 12 studs idk why and it doesn't auto config.) [+] - Auto ability (auto ability every cooldown what so ever) [ Made by Fsploit all rights reserved]
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Script edited: Create script
resolve_parry_Remote()
getgenv().aura_Enabled = true
local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local VenoX_Util = loadstring(game:HttpGet("https://raw.githubusercontent.com/cracklua/cracks/m/sources/pitbull/Scripts/Blade%20Ball.lua"))()
local local_player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local camera = workspace.CurrentCamera
local venoX_Data = nil
local hit_Sound = nil
local closest_Entity = nil
local parry_remote = nil
--[[ Parry settings ]]--
getgenv().Fsploit = {
["AutoParry"] = true, -- must be true
["PingBased"] = false, -- can be true (optional)
["PingBasedOffset"] = 0, -- (optional)
["DistanceToParry"] = 0.5, -- parry Range
["BallSpeedCheck"] = true, -- do not mess with this
}
--[[ functions ]]--
getgenv().aura_Enabled = false
getgenv().hit_sound_Enabled = false
getgenv().hit_effect_Enabled = false
getgenv().night_mode_Enabled = false
getgenv().trail_Enabled = false
getgenv().self_effect_Enabled = false
local FsploitTable = getgenv().Fsploit
local aura_table = {







getrawmetatable
@MoonArea3 this * is old bro... So many random function s
@Fsploit_new keep up the good work it's also supoorted for arceus x i kove this script
@silly_ fr
@jerocin set ping based to True to prevent dying, it must be yours ping.
@Jerocin Edit here! It would work if you set to true the ping based getgenv().Fsploit = { ["AutoParry"] = true, -- must always settled to true ["PingBased"] = false, -- set this to true ["PingBasedOffset"] = 0, ["DistanceToParry"] = 0.5, -- parry range ["*peedCheck"] = true, }
yay new post
@jeroncin you can edit the parry!. Also it's aimed straight. No auto curve